greyscale banding

Feb 13, 2013 at 11:41pm

greyscale banding

im getting a 256×256 voronoi map from jit.bfg but im having greyscale banding problem, somebody knows how can be solved this in jitter?

Feb 14, 2013 at 8:18pm

i can’t tell you much about jit.bfg but generally banding occurs quite easily with 8bit video… i guess you might want to try dithering, that should help – just introduce some very light noise. another solution would be to work in 10bit but i do not know wether jitter supports this in any way…


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