groove~ stutter

Dec 30, 2011 at 11:16pm

groove~ stutter

Hi guys!

I’m pretty new to max/msp and am currently doing an assignment for uni. I’ve searched the forums but can’t really find what i’m looking for.

I’ve made an audio loop that can keep recording over itself like a boomerang; on top of this I wish to add in a stutter effect for it using groove~ when a key is pressed. I have got it working except I want it to stutter at the exact location where the key is pressed and currently it always jumps back to the start of the loop.

Anyone have any ideas?

Thanks in advance.


Dec 30, 2011 at 11:44pm

Hi, you might want to try using the [stutter~] object; [groove~] can be somewhat idiosyncratic in this respect, but if you want to see how to make [groove~] stutter, then look at my video here:

for an implementation of one of Baz’s tutorials (which are rapidly gaining favour amongst us n00bs)


Dec 31, 2011 at 5:05pm

Yeah that’s pretty much exactly what i’m looking for! Thanks a lot!


Jan 3, 2012 at 11:29pm

Hey again!

I’ve made the patch with integers set to buttons now for the glitch effect but still can’t seem to get it to play from where it stutters.

I tried putting a 0 message hooked up to various different seemingly viable outputs but nothing seems to be working.

I understand I might be doing something really stupid but I have only been using max for a few weeks and still haven’t really got my head around the program :/

Attached is the patch, it’s a little messy as I haven’t tidied it yet, but any feedback would be much appreciated!

Space records audio and enter allows the effect of whichever button is selected (Except for 5 as it’s just a reverse button).



Edit – Forget the attachment, just realised how to post patches :)

– Pasted Max Patch, click to expand. –
  1. MaxBoom.maxpat
Jan 4, 2012 at 12:31am

I’m unsure what exactly you’re going for, but here’s a simple edit to your patch to add some primitive stuttering:

– Pasted Max Patch, click to expand. –
Jan 4, 2012 at 1:34am

What I was going for was to have the enter key trigger the different integers with each button generating the varying integers so that when the enter key is pushed it would produce the appropriate stutter.

Your patch seems to do what I want but it negates the use of the varying integers and key pressing. I’m sure i’ll now be able to figure it out though with what you’ve added :)

Thanks a lot!



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