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		<title>Cycling 74  &#187;  Topic: groove~ : turning on interpolation at loop points problem.</title>
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		<link>http://cycling74.com/forums/topic/groove-turning-on-interpolation-at-loop-points-problem/feed</link>
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		<pubDate>Tue, 18 Jun 2013 14:12:44 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/groove-turning-on-interpolation-at-loop-points-problem/#post-40368</guid>
					<title><![CDATA[groove~ : turning on interpolation at loop points problem.]]></title>
					<link>http://cycling74.com/forums/topic/groove-turning-on-interpolation-at-loop-points-problem/#post-40368</link>
					<pubDate>Thu, 16 Oct 2008 13:44:22 +0000</pubDate>
					<dc:creator>Guillaume Evrard</dc:creator>

					<description>
						<![CDATA[
						<p>hi list,</p>
<p>with groove~ when i turn on the interpolation at loop points, i&#8217;m not able<br />
anymore to start reading the sound from the beginning.<br />
it automatically starts from the loop start point. even when sending 0. to<br />
groove~ before starting to play it.<br />
is that normal? i thought interpolation was just here to avoid clicks at<br />
loop points.<br />
maybe i&#8217;m wrong&#8230; let me know please.</p>
<p>cheers</p>
<p>g</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/groove-turning-on-interpolation-at-loop-points-problem/#post-142755</guid>
					<title><![CDATA[Re: groove~ : turning on interpolation at loop points problem.]]></title>
					<link>http://cycling74.com/forums/topic/groove-turning-on-interpolation-at-loop-points-problem/#post-142755</link>
					<pubDate>Thu, 16 Oct 2008 15:37:29 +0000</pubDate>
					<dc:creator>Guillaume Evrard</dc:creator>

					<description>
						<![CDATA[
						<p>it seems he problem doesn&#8217;t come from the interpolation option.<br />
in fact, 0. is not taken into account by groove~ when audio is off, and i&#8217;m<br />
working in a poly~ where i set the groove~ parameters before unmuting the<br />
poly~&#8230;</p>
<p>
g</p>
<p>2008/10/16 Guillaume Evrard <evrard .g@gmail.com></evrard></p>
<p>> hi list,<br />
><br />
> with groove~ when i turn on the interpolation at loop points, i&#8217;m not able<br />
> anymore to start reading the sound from the beginning.<br />
> it automatically starts from the loop start point. even when sending 0. to<br />
> groove~ before starting to play it.<br />
> is that normal? i thought interpolation was just here to avoid clicks at<br />
> loop points.<br />
> maybe i&#8217;m wrong&#8230; let me know please.<br />
><br />
> cheers<br />
><br />
> g<br />
><br />
></p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/groove-turning-on-interpolation-at-loop-points-problem/#post-142756</guid>
					<title><![CDATA[Re: groove~ : turning on interpolation at loop points problem.]]></title>
					<link>http://cycling74.com/forums/topic/groove-turning-on-interpolation-at-loop-points-problem/#post-142756</link>
					<pubDate>Thu, 16 Oct 2008 19:20:25 +0000</pubDate>
					<dc:creator>Ben Bracken</dc:creator>

					<description>
						<![CDATA[
						<p>Can you please post a simple example patch that shows the problem that you are seeing along with steps to reproduce?</p>
<p>-Ben</p>
						]]>
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				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/groove-turning-on-interpolation-at-loop-points-problem/#post-142757</guid>
					<title><![CDATA[Re: groove~ : turning on interpolation at loop points problem.]]></title>
					<link>http://cycling74.com/forums/topic/groove-turning-on-interpolation-at-loop-points-problem/#post-142757</link>
					<pubDate>Thu, 16 Oct 2008 19:50:20 +0000</pubDate>
					<dc:creator>Guillaume Evrard</dc:creator>

					<description>
						<![CDATA[
						<p>hello again ben</p>
<p>well everything needed is in the help patch of groove~, here is the<br />
procedure :</p>
<p>- open the groove~ help patch<br />
- load a sound<br />
- check the loop toggle<br />
- set the loop points<br />
- check the play toggle (play normal speed forward/stop)<br />
- turn audio on (sound is playing directly into the loop section, should it<br />
begin from 0?).<br />
- bang the &#8220;start, set sample position&#8221; (which is 0.), sound starts from the<br />
beginning (ok, it works here, great but&#8230;)<br />
- now turn audio OFF.<br />
- bang the &#8220;start, set sample position&#8221; again (which is still 0.).<br />
- turn audio ON, the sound doesn&#8217;t begin from the beginning, your are<br />
directly into the loop section.</p>
<p>i think that&#8217;s strange for a non audio data to be ignored when audio is<br />
off&#8230;</p>
<p>what do you think?</p>
<p>g</p>
<p>2008/10/16 Ben Bracken <ben @cycling74.com></ben></p>
<p>><br />
> Can you please post a simple example patch that shows the problem that you<br />
> are seeing along with steps to reproduce?<br />
><br />
> -Ben<br />
><br />
><br />
></p>
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