Groove~/Buffer issue

Jun 4, 2009 at 1:22am

Groove~/Buffer issue

I am having this strange problem. I am using a complicated patch with 4 different groove’s and associated buffers. After the Audio is on with the driver automatically selected (CoreAudio)…. the first buffer starts playing no problem. Then each one after doesn’t play. But if I unlock the patch and copy a LED to see if sound is coming out, it starts playing immediately (without having done anything with the LED). Likewise if I just open the DSP window in the option bar it will begin as well. I have been having to do this strange manual process for each consecutive groove/buffer after the first. Furthermore, sometimes (not too often) a groove will just stop playing (while others are still sounding), and I can’t do anything to make it start again.

I am totally clueless. Any ideas??

#44238
Jun 4, 2009 at 1:28am

can you post a patch?

#159025
Jun 4, 2009 at 1:36am

Okay, yes…. it’s kind of large and not really documented at all… I hope you can get something from that!

– Pasted Max Patch, click to expand. –
#159026
Jun 4, 2009 at 1:45am

i get these errors

newobj: cl.panner: No such object
newobj: grainsynaction.3.0: No such object
newobj: controllersync: No such object

maybe something to do with it?

#159027
Jun 4, 2009 at 2:01am

Oops…. no sorry, those are abstractions I have made (that are on my computer)

cl.panner

– Pasted Max Patch, click to expand. –

controllersync

– Pasted Max Patch, click to expand. –

grainsynaction.3.0

– Pasted Max Patch, click to expand. –

windows() (abstraction within grainsynaction.3.0)

– Pasted Max Patch, click to expand. –

Yikes… that’s a lot. Hope that works!

#159028

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