help please

Jul 16, 2007 at 10:43am

help please

Hi….I’m building a “sampler” that’s triggered by a bang…that comes from
a color tracking patch…i have a flow of X values always running to a split
and from that split i get the bang that starts the line that starts the
play~ …
I have a buffer~ and a play~ and a line connected to play~…..my question
is…How can i make shure that during the time the sample is playing there’s
no other bang triggering it again. like a way to say stop banging…(i
tryied with a switch and it’s almost that but it’s not very reliable..

Thank you

#32899
Jul 16, 2007 at 10:49am

>a bang…that comes from
>a color tracking patch…i have a flow of X values always running >to a split
>and from that split i get the bang that starts the line that >starts the
>play~ …

It’s always easier to answer if you transmit a little patch …!

#108906
Jul 16, 2007 at 10:57am

I know …you’re right…..but i’m in my workplace and i have no max
here……… and it’s not that hard to explain….i have something that’s
always giving a bang like 3 bangs per second….and what i want is something
that will make me have sure that once the loop is on the play~ object gets
no more bangs…and when the loop is off…it get’s the bangs
again…….i’ll try to go home and get the patch to post here…

2007/7/16, derrickgiscloux :
>
>
> >a bang…that comes from
> >a color tracking patch…i have a flow of X values always running >to a
> split
> >and from that split i get the bang that starts the line that >starts the
> >play~ …
>
>
> It’s always easier to answer if you transmit a little patch …!
>

#108907
Jul 16, 2007 at 11:44am

Hi Afonso,

The onebang object might be helpful here, if you’re using line to
control play~.


Owen

Afonso Barros wrote:
> I know …you’re right…..but i’m in my workplace and i have no max
> here……… and it’s not that hard to explain….i have something that’s
> always giving a bang like 3 bangs per second….and what i want is
> something
> that will make me have sure that once the loop is on the play~ object gets
> no more bangs…and when the loop is off…it get’s the bangs
> again…….i’ll try to go home and get the patch to post here…

#108908
Jul 16, 2007 at 7:50pm

Check the gate object. Try that in combo with != to do inverse
mappings. (when A is on, B is off, and vice versa)

Peter McCulloch

On Jul 16, 2007, at 7:44 AM, Owen Green wrote:

> Hi Afonso,
>
> The onebang object might be helpful here, if you’re using line to
> control play~.
>
> —
> Owen
>
>
> Afonso Barros wrote:
>> I know …you’re right…..but i’m in my workplace and i have no max
>> here……… and it’s not that hard to explain….i have something
>> that’s
>> always giving a bang like 3 bangs per second….and what i want is
>> something
>> that will make me have sure that once the loop is on the play~ object
>> gets
>> no more bangs…and when the loop is off…it get’s the bangs
>> again…….i’ll try to go home and get the patch to post here…
>
>
http://www.petermcculloch.com

#108909
Jul 16, 2007 at 8:16pm

#108910
Jul 17, 2007 at 9:29am

#108911

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