Forums > Jitter

Help with basic sprite generation

April 16, 2007 | 10:46 pm

I’m really sorry to ask this if it’s an easy question. I am trying to create a patch which has 2 different coloured objects (5 of each colour) which move around a space semi-randomly. I want to give them basic sets of rules (so that they cluster and move around together), which would hopefully (very simply) model group behaviour. I think I know how I will do this (it should be quite simple), but having not used Jitter that much it is the visualisation of these objects that I am having trouble with, and I think I need to be able to see what I’m doing in order to do the Max stuff. Is it quite simple to create 10 different objects (they can be as simple as small squares or circles), which can exist and be independently controlled within the same matrix (or jit.window essentially)? I have tried creating several matrices and using a series of jit.xfades, but after about 3, you can’t see any of the objects. As I said before, I do apologise if there is an obvious answer, but having tried lots of options, I am running out of time for this project.

I thank anyone who can help in advance,

Ed


April 17, 2007 | 6:12 am

Hi Ed,

Check out Andrew Bensons jitter recipes:

http://www.cycling74.com/story/2006/2/6/114353/4118

#09 Particle rave-a-delic should be basically what you’re looking
for, if I understand correctly.

On 17 Apr 2007, at 00:46, ed dowie wrote:

>
> I’m really sorry to ask this if it’s an easy question. I am trying
> to create a patch which has 2 different coloured objects (5 of each
> colour) which move around a space semi-randomly. I want to give
> them basic sets of rules (so that they cluster and move around
> together), which would hopefully (very simply) model group
> behaviour. I think I know how I will do this (it should be quite
> simple), but having not used Jitter that much it is the
> visualisation of these objects that I am having trouble with, and
> I think I need to be able to see what I’m doing in order to do the
> Max stuff. Is it quite simple to create 10 different objects (they
> can be as simple as small squares or circles), which can exist and
> be independently controlled within the same matrix (or jit.window
> essentially)? I have tried creating several matrices and using a
> series of jit.xfades, but after about 3, you can’t see any of the
> objects. As I said before, I do apologise if there is an obvious
> answer, but havin!
> g tried lots of options, I am running out of time for this project.
>
> I thank anyone who can help in advance,
>
> Ed


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