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Help "wrapping" texture on jit.gl.plato

January 19, 2013 | 3:59 pm

Hi there,

I am trying to make a custom texture to wrap around a cube using "jit.gl.plato". Tutorial 34 makes the following claim:

"The jit.gl.plato object uses a "gift-wrapping" strategy to apply the texture to the tetrahedron. In the jit.gl.plato help file, the texture_maps subpatch illustrates exactly how the different platonic solids are wrapped."

But I can’t seem to find the "texture_maps" subpatch they are talking about. Can anyone direct me to this subpatch, or offer clues about how the wrapping works in jit.gl.plato?

Eventually I want to have a grid of many cubes, rotating independently to create a composite picture collage of a Face.

Thanks!


January 21, 2013 | 9:53 pm

hi. sorry for the confusion in the docs. looks like that sub-patcher didn't make the transition from max 5 to max 6.
i've attached the image from the help patch.

and here is how you can texture a jit.gl.plato.
simply create a named jit.gl.texture object and provide that name to the @texture attribute of jit.gl.plato.

– Pasted Max Patch, click to expand. –

[attachment=212934,4930]

Attachments:
  1. platotexture.png

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