Here's an .STL writer. How do I interpret GL matrices?

Dec 2, 2012 at 11:42pm

Here's an .STL writer. How do I interpret GL matrices?

I wrote this .stl exporter. (see below)

I was hoping to translate the matrix output of isosurf, nurbs or something else fun into blender but they seem to all output in quadgrid and from the documentation I can’t quite figure out how all the vertices line up.

Anyone have any insight?

– Pasted Max Patch, click to expand. –
#65474
Dec 7, 2012 at 5:35am

biggity bump? Thought *someone* would know how quadgrid actually works.

#235924

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