Forums > Jitter

Here's an .STL writer. How do I interpret GL matrices?

December 2, 2012 | 11:42 pm

I wrote this .stl exporter. (see below)

I was hoping to translate the matrix output of isosurf, nurbs or something else fun into blender but they seem to all output in quadgrid and from the documentation I can’t quite figure out how all the vertices line up.

Anyone have any insight?

– Pasted Max Patch, click to expand. –

December 7, 2012 | 5:35 am

biggity bump? Thought *someone* would know how quadgrid actually works.


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