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hinging jit.phys.multiple?

February 21, 2012 | 5:44 pm

Any ideas on how to easily hinge three sets of jit.phys.multiples?

(multiples of A) < -> (multples of B) < -> (multiples of C)

I was unable to discover a way given the current jit.phys.multiple and jit.phys.hinge.

An alternative approach I could take is to perhaps use poly with an abstraction. And in that abstraction create a normal set of 3 objects with 2 hinges.

Ideas?


February 21, 2012 | 8:01 pm

constraints for rigid bodies in a jit.phys.multiple object is a feature i hope to have implemented in the near future.
for now, poly~ or javascript are your best bets.

check out the great nurbssheet patch posted here for inspiration:

http://cycling74.com/forums/topic.php?id=37201


September 19, 2013 | 8:56 am

Hi,
I am also trying to use jit.gl.multiple to create jit.barslides constraints with different limits and motor forces.
Is this possible with the current max 6.1 or should I go for a poly~?


September 20, 2013 | 11:19 am

check out the following example patch that demonstrates the phys.multiple constraints feature:
Max 6.1/examples/jitter-examples/render/physics/phys.multiple.constraints.maxpat

however, if you want individual control over each constraint’s properties, you will have to create and manage your own constraints (eg with poly~ or javascript or whatever).


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