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How to bend or curve a video?

December 19, 2013 | 10:11 am

Hi everyone,

I’m looking for a solution in Jitter…

Does anyone know how to bend a videoplane (curve along the Z axis), or may be "spherize" a video?

Any help would be appreciated. Thanks in advance!


December 19, 2013 | 3:29 pm

Create your own ModelMesh with the desired UV-mapping, load it with jit.gl.model and send a videomatrix or texture to it.

Or start having a look at jit.gen / jit.pix / jit.gl.pix – There are some tutorials out there that describe how to create displacement solutions. Like this one here: https://www.youtube.com/watch?v=AFyBW5mpRkc


December 19, 2013 | 4:29 pm

the jitter recipe n. 18, manipulator, does exaclty that

http://cycling74.com/2006/02/14/jitter-recipes-book-2/


December 19, 2013 | 10:14 pm

As you can see, there are several ways. Here’s another — it uses jit.gl.mesh and jit.gl.gridshape:

<code>

– Pasted Max Patch, click to expand. –

</code>


December 20, 2013 | 6:43 am

Wow! Thank you for your quick responses!

As I can see, there are several possibilities; and I did not know the jitter recipe 18. It’s exactly what I needed!

Again, thanks for your help!


December 20, 2013 | 9:18 am

hm – may i suggest here a custom version, which uses a custom abstraction, which is just slightly more handy, in that circumstance, than jit.cellblock – just slightly :

<code>

– Pasted Max Patch, click to expand. –

</code>

you’ll need the attached abstraction "matrixctrlf+-"


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