How to capture full scene with Max 6

Apr 27, 2013 at 11:40am

How to capture full scene with Max 6

Hello,

I’m using a poly~ to generate a lot of different quad and animation.
I would like to apply fx over the full scene (blur etc.)
Before I used stuff like “capture to texture” but I know it’s now possible with jit.gl.node, for example. But I don’t know how to do with [poly~].
What do you think is the best way to capture this scene made of many [poly~] and have you an idea about how to do it?

#67968
Apr 27, 2013 at 11:48am

Hey Derrick, you ‘d create a jit.gl.node that all your gl objects in your poly’s render to instead of the render context. Set it to @capture 1 and send the captured texture to a videoplane in the render context. Insert fx between jit.gl.node and the videoplane.

#244269

You must be logged in to reply to this topic.