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How to categorize my externals in MAX 6?

July 8, 2013 | 6:00 am

Hi

I finally migrate to max 6 ;)
Everything is nice and pleasing except the import method for externals patchers ans abstractions

Thats what I’ve done in the old max 5 by creating a text file with the content such like this in init folder and putting the desired externals or etc in the Cycling’74 folder:

max oblist P.Payvar-Abs MetroClockGen;
max oblist P.Payvar-Abs MinMaxDetect;
max oblist P.Payvar-Abs AutoObjectBuilder;
max oblist P.Payvar-Abs To-vvvv-Float;

I do the same in the max 6 but as I see all of them appears in the Explorer/Patchers tab without a category .
2045 objects in a single Patcher category

My questions :

Is the text format changes for max 6 ?

Is it possible to do this like the old max 5 ?

So what’s the new way to categorize your 3rd party externals abstractions ,patchers ?

Best Regards


July 12, 2013 | 9:56 am

Bump! Anyone?


July 16, 2013 | 9:21 am

If you’re interested in seeing how you might list things in the Max 6 filebrowser, perhaps a look at the that Vizzie uses (vizzie-init.txt) would be useful. You’ll find it in

Max 6.1/packages/vizzie/init


July 17, 2013 | 1:06 pm

Ahh, that’s the way !
Many thanks .


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