How to cause two counters to work together?

May 5, 2011 at 3:41am

How to cause two counters to work together?

So basically I have two counters that each play a different movies when a bang is pushed. Each is set off by a different bang. I want it so that when one gets a bang both count it but only the original counter plays its movie for that number.
If that makes any sense. I’m a complete noob and this is really hard to explain. Any help LARGELY appreciated.

#56865
May 5, 2011 at 4:19am

Post a patch?

#203834
May 5, 2011 at 9:02am

Sorry but… how?

#203835
May 5, 2011 at 1:09pm

Select all> Edit> Copy Compressed, and you can paste the jumbly code you see elsewhere on the forums, works a little better.

#203836
May 5, 2011 at 1:19pm

I’m confused. If you’d like the counters to move together, why is the second counter necessary? Wouldn’t just one do the job?

#203837
May 5, 2011 at 7:57pm
– Pasted Max Patch, click to expand. –

i duno, but when I only used one both got the bang and tried to play their movie for that number at the same time

#203838
May 5, 2011 at 8:41pm

Hope this is what you are looking for.

– Pasted Max Patch, click to expand. –

P.S. take a look at the gate helpfile for a more elegant way

#203839
May 5, 2011 at 8:54pm

YES Thank you!

#203840

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