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How to convert objects data in jit.gl.sketch into jit.matrix?

July 24, 2013 | 7:44 am

I am quite new to max/msp and I am doing a project using kinect to load human body movement to control some moving objects which I completed by using jit.gl.sketch and js code. I want to change the 3D objects into matrix data so that I can add some effect on it like motion blurring and trails, but I am blocked at the step of changing format.

Or are there any other solutions for add effect on 3D OpenGL objects?


July 24, 2013 | 8:22 am

my patch is here

Attachments:
  1. particles1.maxpat

July 24, 2013 | 12:33 pm

your best bet is to capture the contents of your gl.sketch to texture (using gl.node) and process that texture. searching the forum and the max 6 jitter/render examples (especially gl.pix examples) should give you some good ideas.

here’s a basic patch to get you started:

<code>

– Pasted Max Patch, click to expand. –

</code>


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