How to convert objects data in jit.gl.sketch into jit.matrix?

Jul 24, 2013 at 7:44am

How to convert objects data in jit.gl.sketch into jit.matrix?

I am quite new to max/msp and I am doing a project using kinect to load human body movement to control some moving objects which I completed by using jit.gl.sketch and js code. I want to change the 3D objects into matrix data so that I can add some effect on it like motion blurring and trails, but I am blocked at the step of changing format.

Or are there any other solutions for add effect on 3D OpenGL objects?

#257010
Jul 24, 2013 at 8:22am

my patch is here

Attachments:
  1. particles1.maxpat
#257015
Jul 24, 2013 at 12:33pm

your best bet is to capture the contents of your gl.sketch to texture (using gl.node) and process that texture. searching the forum and the max 6 jitter/render examples (especially gl.pix examples) should give you some good ideas.

here’s a basic patch to get you started:

<code>

– Pasted Max Patch, click to expand. –

</code>

#257035

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