How to de-usetexture jit.gl.render

Nov 16, 2007 at 2:34pm

How to de-usetexture jit.gl.render

If you send jit.gl.render a “usetexture feedback” message, how do you
then get jit.gl.render back to its default state? I tried sending
“usetexture”, much like you would with “texture” or “shader” messages
to objects, but I get “to_texture could not find the texture named.”
I’ve just been making a new jit.gl.render to clear it out. I’ve
searched around, but could find anything helpful. Any help would be
great.

Thanks,
Keith

#34633
Nov 16, 2007 at 2:51pm

And nevermind… it does work using “usetexture” to clear it out. It
just obviously (well, now obvious) doesn’t work if you’re still
sending a “to_texture” to jit.gl.render. Sorry for the forum noise.

Keith

On 11/16/07, keith manlove wrote:
> If you send jit.gl.render a “usetexture feedback” message, how do you
> then get jit.gl.render back to its default state? I tried sending
> “usetexture”, much like you would with “texture” or “shader” messages
> to objects, but I get “to_texture could not find the texture named.”
> I’ve just been making a new jit.gl.render to clear it out. I’ve
> searched around, but could find anything helpful. Any help would be
> great.
>
> Thanks,
> Keith
>

#117247

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