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How to generate from one 3d object several instances

January 24, 2013 | 4:16 pm

Hi, first sorry for my english…
i’m totally new with MAX MSP and i really need a patch. What i need to do is to import one 3d model (.obj) and then generate many different instances of that model in different points. I tried with jit.gl.model, jit.gl.multiple and i search all over the web but i didn’t find anything.
I was able only to import my 3d model.

I don’t know how to use jitter.

Can anybody help me?!

Thanks!


January 24, 2013 | 4:34 pm

I have a 3d flower and i’d like to generate many flowers.


January 24, 2013 | 5:59 pm

This patcher should get you started.

– Pasted Max Patch, click to expand. –

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