Forums > MaxMSP

how to jit.unpack and back again with open gl in Max5 ?

April 11, 2012 | 8:02 am

One can do that in Max6 using [jit.gl.pix]. But what would be the procedure for those who haven’t upgraded yet?

Is there any chance to mimic this in Max5?


April 11, 2012 | 9:51 am

you can access individual color planes from an opengl texture inside of a shader.
what are you trying to do?


April 11, 2012 | 10:26 am

thank you for stepping by,

unfortunately shader-writing is not one of my virtues …
also i still hope it may become one day …

I’d like to separate the rgb_channels, and displace/resize/distort(as oldTV) them individually with [floats]

I have my whole jitter chain in slabs, and would love to fit this in


April 11, 2012 | 9:54 pm

i think you’re only two options are learning shaders, or upgrading to max6 and gen.


Viewing 4 posts - 1 through 4 (of 4 total)