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		<title>Cycling 74  &#187;  Topic: how to light the faces of a cube from inside &#8230;?</title>
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		<pubDate>Tue, 18 Jun 2013 15:32:16 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-56852</guid>
					<title><![CDATA[how to light the faces of a cube from inside &#8230;?]]></title>
					<link>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-56852</link>
					<pubDate>Tue, 29 May 2012 13:40:32 +0000</pubDate>
					<dc:creator>Julien Bayle</dc:creator>

					<description>
						<![CDATA[
						<p>Yeah.. the question seems strange.</p>
<p>Imagine a semi-transparent cube.<br />
A light inside which would flash.<br />
I&#8217;d like to see the result of those flashes on the cube faces&#8230;. from the outside of the cube.</p>
<p>If anyone knows how to approach this, I&#8217;d be happy :)</p>
<p>best,</p>
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					<guid>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-203795</guid>
					<title><![CDATA[Re: how to light the faces of a cube from inside &#8230;?]]></title>
					<link>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-203795</link>
					<pubDate>Tue, 29 May 2012 17:27:05 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>have you tried simply placing a gl.light inside of a gl.gridashap @lighting_enable 1 @depth_enable 0 and adjusting the alpha color value?</p>
<p>post a patch!</p>
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					<guid>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-203796</guid>
					<title><![CDATA[Re: how to light the faces of a cube from inside &#8230;?]]></title>
					<link>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-203796</link>
					<pubDate>Tue, 29 May 2012 17:46:22 +0000</pubDate>
					<dc:creator>Julien Bayle</dc:creator>

					<description>
						<![CDATA[
						<p>Hi Robert,<br />
I did that.<br />
Thanks for your tips (I did that too testing movement around an object:</p>
<p><a href="http://www.youtube.com/watch?v=I797mrd0-qU" rel="nofollow">http://www.youtube.com/watch?v=I797mrd0-qU</a></p>
<p>Now, I&#39;d love to have some atmospheric effect.<br />
not only a fog, but like halos &#038; things like that &#8230; another huge step for me :)</p>
<p> [attachment=195239,3964]</p>
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					<guid>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-203797</guid>
					<title><![CDATA[Re: how to light the faces of a cube from inside &#8230;?]]></title>
					<link>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-203797</link>
					<pubDate>Tue, 29 May 2012 17:48:20 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>you&#8217;ve already been pointed to the glow effect from andrew&#8217;s jitter-recipe right?<br />
that&#8217;s what you should be using to get a glow/halo effect.<br />
it has to be produced on the texture in screen-space.</p>
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					<guid>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-203798</guid>
					<title><![CDATA[Re: how to light the faces of a cube from inside &#8230;?]]></title>
					<link>http://cycling74.com/forums/topic/how-to-light-the-faces-of-a-cube-from-inside/#post-203798</link>
					<pubDate>Tue, 29 May 2012 23:18:03 +0000</pubDate>
					<dc:creator>Julien Bayle</dc:creator>

					<description>
						<![CDATA[
						<p>yes indeed, just mentioned here I had to move to my next step, the one you wrote about.</p>
<p>texture in screen-space is a concept I didn&#8217;t totally get, which means I&#8217;ll study it in the next hours.</p>
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