How to make realtime audio pitch/speed changing effect?

Apr 11, 2012 at 12:11pm

How to make realtime audio pitch/speed changing effect?

Just can’t find anything like this.

#62894
Apr 11, 2012 at 5:36pm

That’s because it’s not very easy to make (decent) real-time pitch shifters in Max. It takes some time.

On the other hand, you could look at [gizmo~].

But if you are willing to be more adventurous, [fiddle~], [sigmund~], and [pitch~] could help you, as well as a lot of math!

You can also do some real-time pitch shifting with [phasor~] and [tapin~]/[tapout~] — [ http://www.youtube.com/watch?v=uyzY_ZP54pA ].

However, it may take some time to make a ‘successful’ real-time pitch-shifter this way.

: )

#227027
Apr 12, 2012 at 4:42pm
#227028
May 6, 2012 at 4:46pm

Thanks, I’ll try it.
Isn’t grainstretch~ only for Mac?

I also found that Grain Delay gives pretty similar effect.

#227029
May 7, 2012 at 3:25pm

there is a windows version of the external in the package as i see. i will def. try that out too. the video looks promising (realtime pitchshift at the end of vid) i used gizmo~ in an fft patch so far but it adds latency.
O.

#227030

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