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how to output the bang signal in the same exacly time, for diferent objects

July 2, 2012 | 10:33 pm

hi, today i had a problem with one of my projects, that was a equalizator
my goal was that the sound was always at the same volume, so if i speak high the sound will sound always at the same volume.
for that i create a patch, were i have this problem.
to get always the same volume i had to multiply the sound chanel for a number, but to get this number i have to use alot of object, so when i multiply this number to the chanel, this number is the number of milsecunds late, so it causes a sensacion of let.

Some body know how to get this right( or somebody know how to make the two partes get at the same point at the same exacly time? )
if u know aswer, plz

if u dont understand what is the problem, jus see it for your self at the files below.

sorry for my english.

thanks for your help.

Attachments:
  1. equalizador.maxpat

July 2, 2012 | 11:35 pm

put a delay~ in to the signal path to compensate for delay of the analysis:

– Pasted Max Patch, click to expand. –

July 2, 2012 | 11:41 pm

thanks! you are the best!


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