How to play/calculate planes stuff ?
planes as ... 2D plane, not planes like aircraft :)
I'd like to calculate that inside jit.gen (another thread especially about that), but also using jitter objects.
I only found jit.planop but how can I define plane etc ?
of course, as a lot, if brain is a bit tired, I have that : http://paulbourke.net/geometry/planeeq/
but if I understand normals, matrices etc, at least enough to understand what it is behind, I'd need to know how you are doing your calculations dynamically including planes etc in jitter.
for instance, how to find distance between a plane and a point? (I know formulas, i just need to design it in jitter and to understand the better architecture to do that...)
dont be so lazy, and spam for every little thing you might think of. more research! :)
be sure I'm researching.
tell me I'm researching very bad or whatever. it would be more appropriate.
but I let you kidding me be cause I like that too :)
about the topic,
I'm making some calculations by manipulating a global matrix (I mean one that can be easily requested from anywhere, as a named matrix)
but I could also retain some bits inside jit.gen
what would you do, considering your huge experience ?
Julien, I can understand napentro. Sometimes it looks like you're using the forum like a sketch/notebook, posting multiple new threads/issues almost every day. Often about related issues and cross-referencing each other. How about making one thread for discussing your project's issues so people interested to help can look in 1 place?
I understand you too.
I'm sorry if I disturbed too much :-/
this wasn't, of course, my intention.
I tried to group all in one thread, yes.
But people wanted more precise bits instead of severa questions on the same topic in one thread.
I mean, I did (and WILL do) my best to ask/request on a way that fits the most with your views and way of mind for sure!
Again apologize.
I'm 100% full time in my project (it isn't a side project with a day life different of night one) and this is also the reason why I asked a lot.
so 1/ total apologize ; I'll do my best between my red book & the resources of the www to ask being more concise (maybe the first one thread stuff)
2/ let's have fun, btw.
( http://paulbourke.net/geometry/ is a goldmine )
That's cool man, love your enthusiasm :)