How to put OpenGL graphics into a matrix ?

Mar 25, 2013 at 2:42am

How to put OpenGL graphics into a matrix ?

How can I put OpenGL graphics(i .e. a cube created by jit.Gl.grideshape) into a jit.matrix ?

Thanks a lot

#67307
Mar 25, 2013 at 8:37am

1. set context render destination to a matrix
2. jit.gl.node capture to texture, then send to matrix
3. jit.gl.asyncread
4. …

See jitter tutorial on render destinations.

#242169
Mar 25, 2013 at 7:04pm

oh, i forgot the tutorials i studied… it’s a stupid qustion. thanks again

#242170

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