Forums > MaxMSP

How to tell what the In and Out ports on various objects function

January 20, 2007 | 9:21 pm

I’m looking for a better way to tell how the In and Out ports on various objects function.

I know that I can select an object and press "F1" to see an explanation of the object, but these explanations are often difficult for me to understand, since I’ve not worked through the entire tutorial. I want to skip as much of the tutorial as possible, because most of the info in there I will never use, since I only want to program one specific sound synthesis application in Max… I don’t want to use Max as a music sequencer or anything like that.

I’ve used Reaktor a lot, and in that program, you can simply hover the mouse over any in or out port, and it will display an explanation of how that in or out port relates to the object. Is there any feature like this in Max?


January 20, 2007 | 9:31 pm

On 20 janv. 07, at 22:21, Max Planck wrote:

> I’m looking for a better way to tell how the In and Out ports on
> various objects function.
>
> I know that I can select an object and press "F1" to see an
> explanation of the object, but these explanations are often
> difficult for me to understand, since I’ve not worked through the
> entire tutorial. I want to skip as much of the tutorial as
> possible, because most of the info in there I will never use, since
> I only want to program one specific sound synthesis application in
> Max… I don’t want to use Max as a music sequencer or anything
> like that.
>
> I’ve used Reaktor a lot, and in that program, you can simply hover
> the mouse over any in or out port, and it will display an
> explanation of how that in or out port relates to the object. Is
> there any feature like this in Max?

Check the assistance option in the Options menu and look at the right
bottom part of the window when you’re in edit mode. However, I would
really recommend going thru the tutorials, you never know what you’ll
need to realise your project.

Best,
ej


January 20, 2007 | 10:14 pm

Thanks. Getting information as needed, rather than stockpiling information just in case, is much more time efficient.


January 20, 2007 | 10:23 pm


January 22, 2007 | 3:34 am

Probably the best way to learn is to browse through the "see also" examples in any of the Help files. You’ll start to expand your possibilities exponentially as you see how the objects are interrelated.

The reference manual and tutorials are also not to be overlooked, though there may be sections that can be skipped. That said, you never know what you may be missing–not necessarily for functionality, but for ease of programming and optimization. There’s so many ways to do things in this environment, it’s well worth the time to explore lots of them.

-C


January 23, 2007 | 12:26 pm

Max Planck wrote:
> I want to skip as much of the tutorial as possible,

This is exactly not skipping anything, the tutorials are the essence of
what you need for any project.

> because most of the info in there I will never use, since I only want
> to program one specific sound synthesis application in Max… I
> don’t want to use Max as a music sequencer or anything like that.

You’d still need all of them, its not about programming sequencers or a
specific sound synthesis. Its just the base for doing your specific project.

> Is there any feature like this in Max

You should hover and see, but you need to be in edit mode…

Hope it will encourage you to do all the tutorials, its usually required
to get any help here on the list.

Stefan


Stefan Tiedje————x——-
–_____———–|————–
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– _|_)—-|—–()————–
———-()——–www.ccmix.com


January 23, 2007 | 12:38 pm

Max Planck wrote:
> it’s much more time efficient.

I doubt it, actually all my experience, and that of others is the
opposite, especially if you account for the time of those who help, but
even without this, its less efficient…

Stefan


Stefan Tiedje————x——-
–_____———–|————–
–(_|_ —-|—–|—–()——-
– _|_)—-|—–()————–
———-()——–www.ccmix.com


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