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		<title>Cycling 74  &#187;  Topic: Ideas for image morphing?</title>
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		<pubDate>Wed, 19 Jun 2013 09:06:56 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-49447</guid>
					<title><![CDATA[Ideas for image morphing?]]></title>
					<link>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-49447</link>
					<pubDate>Wed, 31 Mar 2010 13:27:37 +0000</pubDate>
					<dc:creator>tedthetrumpet</dc:creator>

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						<p>Any ideas on how to do some sort of live slow morphing effect between a number of static images?</p>
<p>tia<br />
jS</p>
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					<guid>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-177634</guid>
					<title><![CDATA[Re: Ideas for image morphing?]]></title>
					<link>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-177634</link>
					<pubDate>Wed, 31 Mar 2010 13:54:50 +0000</pubDate>
					<dc:creator>justin</dc:creator>

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						<p>[jit.slide]</p>
<p>depends what u mean by morphing?</p>
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					<guid>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-177635</guid>
					<title><![CDATA[Re: Ideas for image morphing?]]></title>
					<link>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-177635</link>
					<pubDate>Wed, 31 Mar 2010 20:06:28 +0000</pubDate>
					<dc:creator>maybites</dc:creator>

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						<p>jit.repos maybe? a two dimensional matrix repositions the pixels. theoretically you could animate this matrix.</p>
<p>Jitter Tutorial 39 shows the power of this approach.</p>
<p>another (actually performative much faster) posibility would be to play around opengl and uv-mapping. however this is more complicated because you would be forced to create your own 3d plane and the texturemapping coordinates.</p>
<p>the patch I posted with this question of mine (<a href="http://cycling74.com/forums/topic.php?id=24438" rel="nofollow">http://cycling74.com/forums/topic.php?id=24438</a>) plays with jit.gl.sketch, and the big messagebox shows how to create your own plane together with the uv-mapping coordinates. with the help of those you can decide which part of the image should be mapped where on the plane object. this way a kind of morphing could be made possible, but still leaves open the question on what you actually want to achieve&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-177636</guid>
					<title><![CDATA[Re: Ideas for image morphing?]]></title>
					<link>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-177636</link>
					<pubDate>Thu, 01 Apr 2010 17:16:07 +0000</pubDate>
					<dc:creator>Andrew Benson</dc:creator>

					<description>
						<![CDATA[
						<p>This is not a particularly easy effect to create from scratch. Like any other popular graphics effect, the technology behind &#8220;morphing&#8221; is well documented if you look in the right places.  It is mainly a matter of digging through white papers and plucking out the relevant concepts.  You will probably want to spend some time looking at OpenGL, as t0gg1e4u suggests.</p>
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					<guid>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-177637</guid>
					<title><![CDATA[Re: Ideas for image morphing?]]></title>
					<link>http://cycling74.com/forums/topic/ideas-for-image-morphing/#post-177637</link>
					<pubDate>Thu, 01 Apr 2010 22:24:21 +0000</pubDate>
					<dc:creator>tedthetrumpet</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks for these suggestions; really we&#8217;re not sure what we want to do, it&#8217;s for a student of mine who is doing a musical project using an interactive whiteboard, and we needed some&#8230; interesting slowly changing images? I think what we&#8217;re going to go with at the moment are some video renders using Norrkross MorphX <a href="http://www.norrkross.com/software/morphx/" rel="nofollow">http://www.norrkross.com/software/morphx/</a> &#8211; that was the kind of &#8216;morphing&#8217; I was looking to do &#8211; plus some live bitwise xor crossfades from tutorial 9. I&#8217;ll look into jit.repos as well.</p>
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