Forums > MaxMSP

Interesting Sounds From MSP?


cq
February 2, 2007 | 2:44 pm

Hello
I have been using Max for a 2 months and know the basics of passing numbers around. I have used Max with a hacked games controller which brings in sensor data.

I have set myself the task of making a composition out of sounds entirely generated, all from the cycle cosine generators.

My problem is I want to make interesting sounds, I find looking for a pleasing sound by changing input values in a trial and error approach is a lengthy process which is akin to trying to tune a broken radio.

Searched the forum and web for synthetic instruments in MaxMSP no luck. Is anyone making music using this approach with any success?

I get the impression most people use MaxMSP to manipulate existing sounds. If anyone builds sounds from nothing, do you examples I can look at or suggestions?


February 2, 2007 | 3:01 pm

you can build any sound out of sine waves, check out the CNMAT spectral
synthesis tutorial for some basics… the free app SPEAR is a good tool for
getting a feel for how to build sounds out of sine waves, because it
deconstructs any sound that you feed it into a set of sine waves, which you
can then experiment with to learn how each contributes to the overall sound.

With control over the frequency and amplitude as a function of time of
enough sine waves, you can make any sound

I’m in the process of building a synth in max that will allow more easy
manipulation of the sine wave information produced by SPEAR than is allowed
in SPEAR in certain ways, and which will therefore hopefully help the user
get a better understanding of how each sine wave in a sound contributes to
the overall sound. I just need to find out a way to get SDIF time tags out
of the SDIF file and into max as a set of numbers… if anyone knows how to
do this, please tell me, i’m totally stumped on this and it’s the one
roadblock in the way of my completing this

—– Original Message —–
From: "cq"
To:
Sent: Friday, February 02, 2007 8:44 AM
Subject: [maxmsp] Interesting Sounds From MSP?

>
> Hello
> I have been using Max for a 2 months and know the basics of passing
> numbers around. I have used Max with a hacked games controller which
> brings in sensor data.
>
> I have set myself the task of making a composition out of sounds entirely
> generated, all from the cycle cosine generators.
>
> My problem is I want to make interesting sounds, I find looking for a
> pleasing sound by changing input values in a trial and error approach is a
> lengthy process which is akin to trying to tune a broken radio.
>
> Searched the forum and web for synthetic instruments in MaxMSP no luck. Is
> anyone making music using this approach with any success?
>
> I get the impression most people use MaxMSP to manipulate existing sounds.
> If anyone builds sounds from nothing, do you examples I can look at or
> suggestions?
>


February 2, 2007 | 3:01 pm

much the opposite, Ive used max mostly for creating things from scratch.. Though the FFTease are great for processing. Theres too many options and variables for me to begin listing possibilities, but if your staying with sine waves only, I would say you should try some FM synthesis

and for the mantra of the max list newbie

"check the tutorials and examples"


February 2, 2007 | 3:03 pm

I use it quite a bit for synthesis. With cycle~ you could have
additive synthesis, which can at times be surprisingly fresh. There’s
also Amplitude Modulation, Frequency Modulation, Phase modulation, all
of those with feedback, multiple carrier modulation, multiple
modulator modulation. You can also do granular synthesis using only
sine waves. Hmmm… all that’s coming right now, but I’m sure there’s
more. It’s more about how you use them, I’ve found.

Thanks,
Keith

On 2/2/07, cq wrote:
>
> Hello
> I have been using Max for a 2 months and know the basics of passing numbers around. I have used Max with a hacked games controller which brings in sensor data.
>
> I have set myself the task of making a composition out of sounds entirely generated, all from the cycle cosine generators.
>
> My problem is I want to make interesting sounds, I find looking for a pleasing sound by changing input values in a trial and error approach is a lengthy process which is akin to trying to tune a broken radio.
>
> Searched the forum and web for synthetic instruments in MaxMSP no luck. Is anyone making music using this approach with any success?
>
> I get the impression most people use MaxMSP to manipulate existing sounds. If anyone builds sounds from nothing, do you examples I can look at or suggestions?
>
>


February 2, 2007 | 3:08 pm


February 2, 2007 | 3:12 pm

I use [rtcmix~] and [chuck~] for all my synthesis needs (but I _would_,
wouldn’t I? :-)). Lots of interesting physical-model techniques are
imbedded in these. Plus check out [csound~], and the percolate objects
are always a barrel of fun.

[rtcmix~] — http://rtcmix.org/rtcmix~/
[chuck~] — http://music.columbia.edu/~brad/chuck~/
[csound~] — http://www.davixology.com/csound~.html/
peRcOLaTE — http://music.columbia.edu/PeRColate/

brad

http://music.columbia.edu/~brad

On Fri, 2 Feb 2007, cq wrote:

>
> Hello
> I have been using Max for a 2 months and know the basics of passing numbers around. I have used Max with a hacked games controller which brings in sensor data.
>
> I have set myself the task of making a composition out of sounds entirely generated, all from the cycle cosine generators.
>
> My problem is I want to make interesting sounds, I find looking for a pleasing sound by changing input values in a trial and error approach is a lengthy process which is akin to trying to tune a broken radio.
>
> Searched the forum and web for synthetic instruments in MaxMSP no luck. Is anyone making music using this approach with any success?
>
> I get the impression most people use MaxMSP to manipulate existing sounds. If anyone builds sounds from nothing, do you examples I can look at or suggestions?
>
>


February 2, 2007 | 5:01 pm

I am moving toward SuperCollider for this kind of thing. SC has some
complexity but the documentation is very good and well worth working
through.

I am using it much like poly~. SC can be made to create instances of a
"player" dynamically. Csound~ and rtcmix~ do this too but I find sc’s
syntax more succinct (to my tastes) with the added advantage that I can run
multiple copies of it on machines in a network.

You can interface max and sc via udpsend/udpreceive AND sc is free!

I still use max for algorithmic things and as a system controller.

A note about ioscbank~… Don’t forget the copybuf capability. Additive
synthesis with more complex wave shapes is super. You can use gen9 and gen10
from the percolate package to load buffers with arbitrary data.

Cheers
Gary Lee Nelson
Oberlin College
http://www.timara.oberlin.edu/GaryLeeNelson

On 2/2/07 9:44 AM, "cq" wrote:

>
> Hello
> I have been using Max for a 2 months and know the basics of passing numbers
> around. I have used Max with a hacked games controller which brings in sensor
> data.
>
> I have set myself the task of making a composition out of sounds entirely
> generated, all from the cycle cosine generators.
>
> My problem is I want to make interesting sounds, I find looking for a pleasing
> sound by changing input values in a trial and error approach is a lengthy
> process which is akin to trying to tune a broken radio.
>
> Searched the forum and web for synthetic instruments in MaxMSP no luck. Is
> anyone making music using this approach with any success?
>
> I get the impression most people use MaxMSP to manipulate existing sounds. If
> anyone builds sounds from nothing, do you examples I can look at or
> suggestions?
>


February 2, 2007 | 6:29 pm

Another thing that you will find in the examples is filtered noise. Take the example patch that uses poly~ to create 16 band pass filters with harmonically related center frequencies coming and going with random onset times and durations, and play with it. Try using pink instead of white noise, different randomnization schemes, different numbers of simultaneous voices, inharmonic relationships (randomized is fun), different timing setups, etc. Try convoloving the output of it with a different source.

Best,
Tim


February 2, 2007 | 6:56 pm

Quote: cq wrote on Fri, 02 February 2007 06:44
—————————————————-
> Hello
> I have been using Max for a 2 months and know the basics of passing numbers around. I have used Max with a hacked games controller which brings in sensor data.
>
> I have set myself the task of making a composition out of sounds entirely generated, all from the cycle cosine generators.
>
> My problem is I want to make interesting sounds, I find looking for a pleasing sound by changing input values in a trial and error approach is a lengthy process which is akin to trying to tune a broken radio.
>
> Searched the forum and web for synthetic instruments in MaxMSP no luck. Is anyone making music using this approach with any success?
>
> I get the impression most people use MaxMSP to manipulate existing sounds. If anyone builds sounds from nothing, do you examples I can look at or suggestions?
>
—————————————————-

Check out …/MaxMSP 4.6/examples/very-special-guest/ I consider this to be a very interesting piece, made with minimal synthesis resources.

There’s a lot of great stuff from the ’50s — sogennant "Elektronishe Musik" — that I think is really inspirational in terms of making a lot of music out of (what seems now to be) a little technology.

So as to avoid poking around in the dark, look at Dodge and Jerse’s text book, Computer Music: Synthesis, Composition, and Performance.

http://www.amazon.com/Computer-Music-Synthesis-Composition-Performance/dp/0028646827/sr=8-1/qid=1170442353/ref=sr_1_1/104-6737315-9040739?ie=UTF8&s=books

There are other synths in the Max examples and tutorials folders that are very strong, too. I can’t tell you how many times I’ve seen well known artist on stage with something that was basically a mildly modded patch from one of these places.

Oh yeah, for a different style, Autechre has some very nice synth based stuff that they did in MaxMSP. There are (or were) some patches on the web, and there have been plentiful discussions on these forums about the same.

Have fun,

mz


February 3, 2007 | 3:18 pm

Hi there,

Today I thought of something that might be worth looking into. To
reduce the data that comes out of SDIF maybe you can use line but this
time connect the output of SDIF-tupels to the object "Lbondo" which is
part of the external libray Lobjects
(http://www.maxobjects.com/?v=libraries&id_library=29&requested=lobjects&operateur=AND&id_plateforme=0).
This object is like "change" but for lists. This means that the
complete list of the partials is only outputted when the data changes
(i.e. only when there is a new frame). Used with "timer" you can also
approximate the time tags (if you send a bang to timer every time the
list changes).

That way you don’t need to worry about the exact time tags. Do you
think this would work? I’d be interested to hear what you think.

Best
Peiman

On 02/02/07, Erik Bowen wrote:
> you can build any sound out of sine waves, check out the CNMAT spectral
> synthesis tutorial for some basics… the free app SPEAR is a good tool for
> getting a feel for how to build sounds out of sine waves, because it
> deconstructs any sound that you feed it into a set of sine waves, which you
> can then experiment with to learn how each contributes to the overall sound.
>
> With control over the frequency and amplitude as a function of time of
> enough sine waves, you can make any sound
>
> I’m in the process of building a synth in max that will allow more easy
> manipulation of the sine wave information produced by SPEAR than is allowed
> in SPEAR in certain ways, and which will therefore hopefully help the user
> get a better understanding of how each sine wave in a sound contributes to
> the overall sound. I just need to find out a way to get SDIF time tags out
> of the SDIF file and into max as a set of numbers… if anyone knows how to
> do this, please tell me, i’m totally stumped on this and it’s the one
> roadblock in the way of my completing this
>
> —– Original Message —–
> From: "cq"
> To:
> Sent: Friday, February 02, 2007 8:44 AM
> Subject: [maxmsp] Interesting Sounds From MSP?
>
>
> >
> > Hello
> > I have been using Max for a 2 months and know the basics of passing
> > numbers around. I have used Max with a hacked games controller which
> > brings in sensor data.
> >
> > I have set myself the task of making a composition out of sounds entirely
> > generated, all from the cycle cosine generators.
> >
> > My problem is I want to make interesting sounds, I find looking for a
> > pleasing sound by changing input values in a trial and error approach is a
> > lengthy process which is akin to trying to tune a broken radio.
> >
> > Searched the forum and web for synthetic instruments in MaxMSP no luck. Is
> > anyone making music using this approach with any success?
> >
> > I get the impression most people use MaxMSP to manipulate existing sounds.
> > If anyone builds sounds from nothing, do you examples I can look at or
> > suggestions?
> >
>
>


February 3, 2007 | 8:36 pm

This seems like it could possibly work, but i’m running win xp on a pc, and
it looks like Lbondo doesn’t come with the pc version of Lobjects… dang

—– Original Message —–
From: "peiman khosravi"

To:
Sent: Saturday, February 03, 2007 9:18 AM
Subject: Re: [maxmsp] Interesting Sounds From MSP?

> Hi there,
>
> Today I thought of something that might be worth looking into. To
> reduce the data that comes out of SDIF maybe you can use line but this
> time connect the output of SDIF-tupels to the object "Lbondo" which is
> part of the external libray Lobjects
> (http://www.maxobjects.com/?v=libraries&id_library=29&requested=lobjects&operateur=AND&id_plateforme=0).
> This object is like "change" but for lists. This means that the
> complete list of the partials is only outputted when the data changes
> (i.e. only when there is a new frame). Used with "timer" you can also
> approximate the time tags (if you send a bang to timer every time the
> list changes).
>
> That way you don’t need to worry about the exact time tags. Do you
> think this would work? I’d be interested to hear what you think.
>
> Best
> Peiman
>
> On 02/02/07, Erik Bowen wrote:
>> you can build any sound out of sine waves, check out the CNMAT spectral
>> synthesis tutorial for some basics… the free app SPEAR is a good tool
>> for
>> getting a feel for how to build sounds out of sine waves, because it
>> deconstructs any sound that you feed it into a set of sine waves, which
>> you
>> can then experiment with to learn how each contributes to the overall
>> sound.
>>
>> With control over the frequency and amplitude as a function of time of
>> enough sine waves, you can make any sound
>>
>> I’m in the process of building a synth in max that will allow more easy
>> manipulation of the sine wave information produced by SPEAR than is
>> allowed
>> in SPEAR in certain ways, and which will therefore hopefully help the
>> user
>> get a better understanding of how each sine wave in a sound contributes
>> to
>> the overall sound. I just need to find out a way to get SDIF time tags
>> out
>> of the SDIF file and into max as a set of numbers… if anyone knows how
>> to
>> do this, please tell me, i’m totally stumped on this and it’s the one
>> roadblock in the way of my completing this
>>
>> —– Original Message —–
>> From: "cq"
>> To:
>> Sent: Friday, February 02, 2007 8:44 AM
>> Subject: [maxmsp] Interesting Sounds From MSP?
>>
>>
>> >
>> > Hello
>> > I have been using Max for a 2 months and know the basics of passing
>> > numbers around. I have used Max with a hacked games controller which
>> > brings in sensor data.
>> >
>> > I have set myself the task of making a composition out of sounds
>> > entirely
>> > generated, all from the cycle cosine generators.
>> >
>> > My problem is I want to make interesting sounds, I find looking for a
>> > pleasing sound by changing input values in a trial and error approach
>> > is a
>> > lengthy process which is akin to trying to tune a broken radio.
>> >
>> > Searched the forum and web for synthetic instruments in MaxMSP no luck.
>> > Is
>> > anyone making music using this approach with any success?
>> >
>> > I get the impression most people use MaxMSP to manipulate existing
>> > sounds.
>> > If anyone builds sounds from nothing, do you examples I can look at or
>> > suggestions?
>> >
>>
>>


February 3, 2007 | 10:33 pm

Hi,

OK, I just checked the windows readme file for lobjects. There is an
object in window’s version called lchange (listed under utilities)
which seems to be the same thing basically :-)

P

On 3 Feb 2007, at 20:36, Erik Bowen wrote:

> This seems like it could possibly work, but i’m running win xp on a
> pc, and it looks like Lbondo doesn’t come with the pc version of
> Lobjects… dang
>
>
> —– Original Message —– From: "peiman khosravi"
>

> To:
> Sent: Saturday, February 03, 2007 9:18 AM
> Subject: Re: [maxmsp] Interesting Sounds From MSP?
>
>
>> Hi there,
>>
>> Today I thought of something that might be worth looking into. To
>> reduce the data that comes out of SDIF maybe you can use line but
>> this
>> time connect the output of SDIF-tupels to the object "Lbondo"
>> which is
>> part of the external libray Lobjects
>> (http://www.maxobjects.com/?
>> v=libraries&id_library=29&requested=lobjects&operateur=AND&id_platefo
>> rme=0).
>> This object is like "change" but for lists. This means that the
>> complete list of the partials is only outputted when the data changes
>> (i.e. only when there is a new frame). Used with "timer" you can also
>> approximate the time tags (if you send a bang to timer every time the
>> list changes).
>>
>> That way you don’t need to worry about the exact time tags. Do you
>> think this would work? I’d be interested to hear what you think.
>>
>> Best
>> Peiman
>>
>> On 02/02/07, Erik Bowen wrote:
>>> you can build any sound out of sine waves, check out the CNMAT
>>> spectral
>>> synthesis tutorial for some basics… the free app SPEAR is a
>>> good tool for
>>> getting a feel for how to build sounds out of sine waves, because it
>>> deconstructs any sound that you feed it into a set of sine waves,
>>> which you
>>> can then experiment with to learn how each contributes to the
>>> overall sound.
>>>
>>> With control over the frequency and amplitude as a function of
>>> time of
>>> enough sine waves, you can make any sound
>>>
>>> I’m in the process of building a synth in max that will allow
>>> more easy
>>> manipulation of the sine wave information produced by SPEAR than
>>> is allowed
>>> in SPEAR in certain ways, and which will therefore hopefully help
>>> the user
>>> get a better understanding of how each sine wave in a sound
>>> contributes to
>>> the overall sound. I just need to find out a way to get SDIF
>>> time tags out
>>> of the SDIF file and into max as a set of numbers… if anyone
>>> knows how to
>>> do this, please tell me, i’m totally stumped on this and it’s the
>>> one
>>> roadblock in the way of my completing this
>>>
>>> —– Original Message —–
>>> From: "cq"
>>> To:
>>> Sent: Friday, February 02, 2007 8:44 AM
>>> Subject: [maxmsp] Interesting Sounds From MSP?
>>>
>>>
>>> >
>>> > Hello
>>> > I have been using Max for a 2 months and know the basics of
>>> passing
>>> > numbers around. I have used Max with a hacked games controller
>>> which
>>> > brings in sensor data.
>>> >
>>> > I have set myself the task of making a composition out of
>>> sounds > entirely
>>> > generated, all from the cycle cosine generators.
>>> >
>>> > My problem is I want to make interesting sounds, I find looking
>>> for a
>>> > pleasing sound by changing input values in a trial and error
>>> approach > is a
>>> > lengthy process which is akin to trying to tune a broken radio.
>>> >
>>> > Searched the forum and web for synthetic instruments in MaxMSP
>>> no luck. > Is
>>> > anyone making music using this approach with any success?
>>> >
>>> > I get the impression most people use MaxMSP to manipulate
>>> existing > sounds.
>>> > If anyone builds sounds from nothing, do you examples I can
>>> look at or
>>> > suggestions?
>>> >
>>>
>>>
>


February 4, 2007 | 3:10 pm

hey, this is great! thanks a lot! after thinking more about this, i think
that using lchange is going to get me as close to where i want to be as i
can get without modifying or rewriting the CNMAT objects (SDIF-tuples,
threefates, etc.), which is something that would probably take me a long
time to figure out how to do b/c i would have to learn to program in c and
understand how to work with or build the various types of logical constructs
in the CNMAT objects… i’d like to avoid this if possible.

i’m going to try to get as close as i can using lchange, and see if it works
good enough. thanks a lot again for all the info!!

—– Original Message —–
From: "peiman khosravi"

To:
Sent: Saturday, February 03, 2007 4:33 PM
Subject: Re: [maxmsp] Interesting Sounds From MSP?

> Hi,
>
> OK, I just checked the windows readme file for lobjects. There is an
> object in window’s version called lchange (listed under utilities) which
> seems to be the same thing basically :-)
>
> P
>
> On 3 Feb 2007, at 20:36, Erik Bowen wrote:
>
>> This seems like it could possibly work, but i’m running win xp on a pc,
>> and it looks like Lbondo doesn’t come with the pc version of Lobjects…
>> dang
>>
>>
>> —– Original Message —– From: "peiman khosravi"
>>

>> To:
>> Sent: Saturday, February 03, 2007 9:18 AM
>> Subject: Re: [maxmsp] Interesting Sounds From MSP?
>>
>>
>>> Hi there,
>>>
>>> Today I thought of something that might be worth looking into. To
>>> reduce the data that comes out of SDIF maybe you can use line but this
>>> time connect the output of SDIF-tupels to the object "Lbondo" which is
>>> part of the external libray Lobjects
>>> (http://www.maxobjects.com/?
>>> v=libraries&id_library=29&requested=lobjects&operateur=AND&id_platefo
>>> rme=0).
>>> This object is like "change" but for lists. This means that the
>>> complete list of the partials is only outputted when the data changes
>>> (i.e. only when there is a new frame). Used with "timer" you can also
>>> approximate the time tags (if you send a bang to timer every time the
>>> list changes).
>>>
>>> That way you don’t need to worry about the exact time tags. Do you
>>> think this would work? I’d be interested to hear what you think.
>>>
>>> Best
>>> Peiman
>>>
>>> On 02/02/07, Erik Bowen wrote:
>>>> you can build any sound out of sine waves, check out the CNMAT
>>>> spectral
>>>> synthesis tutorial for some basics… the free app SPEAR is a good
>>>> tool for
>>>> getting a feel for how to build sounds out of sine waves, because it
>>>> deconstructs any sound that you feed it into a set of sine waves,
>>>> which you
>>>> can then experiment with to learn how each contributes to the overall
>>>> sound.
>>>>
>>>> With control over the frequency and amplitude as a function of time of
>>>> enough sine waves, you can make any sound
>>>>
>>>> I’m in the process of building a synth in max that will allow more
>>>> easy
>>>> manipulation of the sine wave information produced by SPEAR than is
>>>> allowed
>>>> in SPEAR in certain ways, and which will therefore hopefully help the
>>>> user
>>>> get a better understanding of how each sine wave in a sound
>>>> contributes to
>>>> the overall sound. I just need to find out a way to get SDIF time
>>>> tags out
>>>> of the SDIF file and into max as a set of numbers… if anyone knows
>>>> how to
>>>> do this, please tell me, i’m totally stumped on this and it’s the one
>>>> roadblock in the way of my completing this
>>>>
>>>> —– Original Message —–
>>>> From: "cq"
>>>> To:
>>>> Sent: Friday, February 02, 2007 8:44 AM
>>>> Subject: [maxmsp] Interesting Sounds From MSP?
>>>>
>>>>
>>>> >
>>>> > Hello
>>>> > I have been using Max for a 2 months and know the basics of
>>>> passing
>>>> > numbers around. I have used Max with a hacked games controller
>>>> which
>>>> > brings in sensor data.
>>>> >
>>>> > I have set myself the task of making a composition out of
>>>> sounds > entirely
>>>> > generated, all from the cycle cosine generators.
>>>> >
>>>> > My problem is I want to make interesting sounds, I find looking
>>>> for a
>>>> > pleasing sound by changing input values in a trial and error
>>>> approach > is a
>>>> > lengthy process which is akin to trying to tune a broken radio.
>>>> >
>>>> > Searched the forum and web for synthetic instruments in MaxMSP
>>>> no luck. > Is
>>>> > anyone making music using this approach with any success?
>>>> >
>>>> > I get the impression most people use MaxMSP to manipulate
>>>> existing > sounds.
>>>> > If anyone builds sounds from nothing, do you examples I can
>>>> look at or
>>>> > suggestions?
>>>> >
>>>>
>>>>
>>
>


February 4, 2007 | 3:58 pm

I’m running max on windows xp. If i select "object" from the toolbar, then
select certain objects from the menu, i wind up with a nonfunctional object
box with no inputs or outputs. If I search my max directory for the .mxe
file for that object, and then try any means available to open that file, i
get the same result. The only way that I can get these objects is to find
the corresponding help file, open that, then copy and paste the object from
the help file.

What’s up with this, is there any way i can fix it?


February 5, 2007 | 6:52 am

cq wrote:
> Hello I have been using Max for a 2 months and know the basics of
> passing numbers around. I have used Max with a hacked games
> controller which brings in sensor data.
>
> I have set myself the task of making a composition out of sounds
> entirely generated, all from the cycle cosine generators.

Check out distortion. I you restrict yourself to sinewaves, this will
create some overtones. Especially with chebychev polynomials you can
control them interestingly (maxobjects lists some 3rd party externals…)

> My problem is I want to make interesting sounds, I find looking for a
> pleasing sound by changing input values in a trial and error approach
> is a lengthy process which is akin to trying to tune a broken radio.
>
> Searched the forum and web for synthetic instruments in MaxMSP no
> luck. Is anyone making music using this approach with any success?

Don’t forget classical synthesis techniques, but they are subtractive
and would not work with sines. A good resource for this kind of stuff
(not Max based): http://www.marksmart.net/sounddesign/sounddesign.html

Stefan


Stefan Tiedje————x——-
–_____———–|————–
–(_|_ —-|—–|—–()——-
– _|_)—-|—–()————–
———-()——–www.ccmix.com



cq
February 12, 2007 | 2:43 pm

Thankyou for everyone’s prompt reply. I apologise for my not so prompt thankyou.

I have tried out most of the suggestions and played around for another week on the project. I the aid of helping others heres my patch and pictures of my hardware device. As think It will useful for future readers of this thread.

I can no longer spend any more time on the project as Max is the most unproductive use of my time I’ve ever encountered. So many days flew by making changes slight adjustments to the input variables searching for something I liked.

The patch won’t work as well without the interface but should give you an idea. Slate it or praise it I don’t mind.

cq



cq
February 21, 2007 | 9:36 pm

The previous zip contained pictures of the hardware and the patch.
In the interest of sharing this zip contains a updated version of
the patch and 60 second mp3 of it action.

cq


February 22, 2007 | 11:33 am

How can this mail with an 1.3MB atatchment make it thru the list??
I had mails just over 40k which were blocked

falk

Am 21.02.2007 um 22:36 schrieb cq:

> The previous zip contained pictures of the hardware and the patch.
> In the interest of sharing this zip contains a updated version of
> the patch and 60 second mp3 of it action.
>
> cq



cq
February 22, 2007 | 12:02 pm

No idea, the attachment limit for this thread is 2mb. Possibly the
thread you were in had different constraints in size or file
format. Try zipping your files before uploading?

cq


February 22, 2007 | 10:13 pm


February 22, 2007 | 10:58 pm

check out a patch i spent 3+ years building….

http://interchanzheblique.snottywong.com/

there are soundfiles of public performances on the site.

not only are all sounds completely generated (i.e. no samples at all), but all sounds were created spontaneously, with little or no planning beforehand. when i listen back to the performances i recorded years ago, the complexity of the generated sounds sometimes suprises me…

the patch typically results in slowly developing, minimalistic types of stuff, just because it takes a long time to make changes to the sound that aren’t planned.

i personally find it more interesting to generate sounds than to play around with samples. but that’s just me.


February 22, 2007 | 11:42 pm

Very nice stuff!

I really like "Omen Dog". Must be a friend of the Loocher.

brad

http://music.columbia.edu/~brad

Quoting swieser1 :

>
> check out a patch i spent 3+ years building….
>
> http://interchanzheblique.snottywong.com/
>
> there are soundfiles of public performances on the site.
>
> not only are all sounds completely generated (i.e. no samples at
> all), but all sounds were created spontaneously, with little or
> no planning beforehand. when i listen back to the performances i
> recorded years ago, the complexity of the generated sounds
> sometimes suprises me…
>
> the patch typically results in slowly developing, minimalistic
> types of stuff, just because it takes a long time to make changes
> to the sound that aren’t planned.
>
> i personally find it more interesting to generate sounds than to
> play around with samples. but that’s just me.
>


February 22, 2007 | 11:59 pm

haha

"omen dog" was inspired by a dog that my friend and i found floating down a small stream, dead and bloated. it was a stream that we usually visited to relax, etc. it had a nice little waterfall creating a nice white noise background. the dog just floated down the river right in front of us, over the waterfall and everything. it was really gross. it put us in a really really wierd mood for the rest of the day. we found it to be very ominous, and we were scared that something bad was going to happen to us. so, we went back to my apartment and recorded "omen dog"

:)


February 22, 2007 | 11:59 pm


February 25, 2007 | 7:57 pm

I know this thread is probably fast asleep, and the original poster
may not spend any more time on it…but here’s a patch I found
productive, even with all the time I spent:

http://ignotus.com/down/saucerTwo~.pat.zip

It was designed to create sci-fi sound effects in the style of 50s
movies. FM synthesis + cheesy allpass reverb + formant filtering +
various envelopes. You can get a lot of mileage of simple things.

I put some of the resulting sounds on Freesound:

http://freesound.iua.upf.edu/packsViewSingle.php?id=873

– Paul

On 2/12/07, cq wrote:
> Thankyou for everyone’s prompt reply. I apologise for my not so prompt thankyou.
/—/
> I can no longer spend any more time on the project as Max is the most unproductive use of my time I’ve ever encountered.


—– |(*,+,#,=)(#,=,*,+)(=,#,+,*)(+,*,=,#)| —–


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