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		<title>Cycling 74  &#187;  Topic: Intuitive design ideas for use with the Wiimote?</title>
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		<pubDate>Thu, 20 Jun 2013 02:09:37 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/intuitive-design-ideas-for-use-with-the-wiimote/#post-63861</guid>
					<title><![CDATA[Intuitive design ideas for use with the Wiimote?]]></title>
					<link>http://cycling74.com/forums/topic/intuitive-design-ideas-for-use-with-the-wiimote/#post-63861</link>
					<pubDate>Sat, 04 Aug 2012 21:47:19 +0000</pubDate>
					<dc:creator>spectre</dc:creator>

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						<p>Although far from professional, I&#8217;ve created an external (Win32) which emanates several Wiimote features to Max, including:</p>
<p>- Accelerometer<br />
- Pitch/Roll<br />
- Buttons<br />
- Extensions:<br />
    &#8211; Nunchuck (Accelerometer, Analog Stick, Buttons)<br />
    &#8211; MotionPlus<br />
    &#8211; Balance Board (Untested)<br />
- Rumble<br />
- Speaker<br />
- IR Sensor (Untested)</p>
<p>For testing purposes (as well as for fun), I&#8217;ve decided to create a MIDI synth to be controlled by this external. But my mind is drawing blanks toward the question &#8220;What should control what?&#8221;<br />
My first thought was to use the wiimote&#8217;s Pitch to control the pitch/frequency of a note, and have the A button control note on/offs. But then I realized how difficult it would be to accurately scale more than one or two octaves at a time, since you would have to bend your arm backwards to get to the other notes (or otherwise set the range to something higher where hitting a specific note would prove more difficult).</p>
<p>After a few more design fails, I decided to ask the community what your thoughts were. How would you prefer to have a Wiimote (+nunchuck?) control your musical performances? Possible things to consider are:<br />
- Musical pitch<br />
- Portamento<br />
- Oscillator types<br />
- Filters (EQ, for example)<br />
- Loop-record / Overdub<br />
- Audio Samples<br />
- (Your thoughts here)&#8230;</p>
<p>I&#8217;d appreciate any sort of advice from anyone, thanks!</p>
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					<guid>http://cycling74.com/forums/topic/intuitive-design-ideas-for-use-with-the-wiimote/#post-230297</guid>
					<title><![CDATA[Re: Intuitive design ideas for use with the Wiimote?]]></title>
					<link>http://cycling74.com/forums/topic/intuitive-design-ideas-for-use-with-the-wiimote/#post-230297</link>
					<pubDate>Mon, 06 Aug 2012 01:50:10 +0000</pubDate>
					<dc:creator>Augustine Bannatyne - Leudar</dc:creator>

					<description>
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						<p>Would definitely be into something that improved localization &#8211; ie the &#8220;ir&#8221; aspect &#8211; a smooth data transfer to max would be awesome. I use the Wii for spatialising in 3d space as well as pitch change etc.</p>
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					<guid>http://cycling74.com/forums/topic/intuitive-design-ideas-for-use-with-the-wiimote/#post-230298</guid>
					<title><![CDATA[Re: Intuitive design ideas for use with the Wiimote?]]></title>
					<link>http://cycling74.com/forums/topic/intuitive-design-ideas-for-use-with-the-wiimote/#post-230298</link>
					<pubDate>Mon, 06 Aug 2012 09:45:16 +0000</pubDate>
					<dc:creator>n00b_meister</dc:creator>

					<description>
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						<p>Hi<br />
the number of responses to this questions is inversely proportional to the number of possible solutions! :) </p>
<p>I would begin by deconstructing familiar (and not so familiar) musical &#8216;gestures&#8217; such as bowing a violin, plucking a guitar string, playing a theremin or Eigenharp, to determine what the more intuitive sound parameters are and how they are mapped to a given gesture feature.</p>
<p>You have begun with a good list of control-gesture input features (Wiimote) and sound-parameter output (synth controls); now decide on a hierarchy of sound features &#8211; which are primary (eg, pitch, loudness) and which are secondary (filter Q?). Try modelling a conventional instrument first perhaps (eg, wind).</p>
<p>Of course, digital technology allows us to bend and break existing mapping strategies, so the mapping strategy is entirely up to you. And do please keep us posted on your progress.</p>
<p>Marcelo Wanderley&#8217;s &#8220;Control and Interaction Beyond the Keyboard&#8221; is a good place to start.</p>
<p>Brendan</p>
<p><a href="http://brendan-admi.blogspot.co.uk/" rel="nofollow">http://brendan-admi.blogspot.co.uk/</a></p>
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					<guid>http://cycling74.com/forums/topic/intuitive-design-ideas-for-use-with-the-wiimote/#post-230299</guid>
					<title><![CDATA[Re: Intuitive design ideas for use with the Wiimote?]]></title>
					<link>http://cycling74.com/forums/topic/intuitive-design-ideas-for-use-with-the-wiimote/#post-230299</link>
					<pubDate>Tue, 07 Aug 2012 02:58:51 +0000</pubDate>
					<dc:creator>spectre</dc:creator>

					<description>
						<![CDATA[
						<p>@Augustine:<br />
I just tested the IR capabilities and they appear to be unresponsive at the moment, so it may take some time before that feature becomes available. Also, I&#8217;ll likely need to buy a separate (possibly USB-powered) sensor bar in order to gain more portability and accuracy.</p>
<p>@n00b_meister:<br />
Yeah, I had hoped for a little more feedback than what has been offered thus far&#8230; =P<br />
I can technically &#8220;record&#8221; state changes, per se. But this is only a native feature from within the external itself and has yet to be extended into the realm of Max, since I have yet to figure out a decent way to make these recorded gestures &#8220;dynamic&#8221;. In other words, a gesture would need to be performed exactly as originally recorded. Also, I haven&#8217;t figured out an elegant way to allow max users to state exactly <strong>what</strong> to record (accel, pitch/roll, buttons, a certain combination of each, etc). If anyone can think of how (from within Max) you would like this done, I could easily update the external to include such a feature, and then figure out how to allow precision adjustments from there in such a way that it wouldn&#8217;t conflict with other recorded gestures. Perhaps I could even include a standard set of gestures sometime down the road, or perhaps a separate &#8220;wiigesture&#8221; external that could plug in to this one?</p>
<p>I like where this is going so far. Keep the suggestions coming, and I&#8217;ll keep on coding this external in a fashion that suits the community! =)</p>
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