Is it possible to dynamically change nr. voices for poly?
I'm thinking it is not, because I can't find anything in the manual/reference, but is it possible to dynamically change the number of voices assigned to a "poly" object (not "poly~")?
Since this IS possible with "poly~", I was hoping it would also be the case with "poly" (I am using these two together in a patch).
Any ideas?
Im not sure what you're trying to do but couldn't you just start off with more than you'll need and then do the auto turn off thing (this poly) so any unused poly will just be switched off/muted anyway ?
Hmm, yes - perhaps that would be the easiest way.
But say poly has 20 voices assigned to it, while poly~ has, say, 15 voices. How would poly~ handle "target" messages that exceed 15, for example "target 17"?
Also, I notice some people say borax will do the same job as poly, only better. Any idea how to implement borax like "poly"?
Never heard of borax - will check it out. Good question - but I am pretty sure the target will activate that instance of Poly making it active - try it out and let us know !