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Is it possible to generate immortal particles in jit.p system ?

June 25, 2013 | 3:14 pm

Is it possible to generate immortal particles in jit.p system ?

Indeed, it seems really based on emitter/destroyer way.
I’d need to emit and keep my huge particle system with a constant number of elements, playing with them, pushing them, repelling them etc.


June 25, 2013 | 5:52 pm

sure it is, but not with jit.p objects.
Look at jitter-recipe #42 called Verlets, a very nice starting point.

Also tutorial 46-Manipulating Matrix Data using Javascript is a good starting point to figure out how to work with a large amount of particles using javascript.

Anyway, javascript or jit.gen are recommended

good luck!

franz


June 26, 2013 | 6:12 am

Of course without jit.p :-)
Just testing this latter compared to GPU based or jit.gen based systems


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