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		<title>Cycling 74  &#187;  Topic: [It&#039;s OK to share] TwinPusher</title>
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		<pubDate>Thu, 20 Jun 2013 02:42:25 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-51054</guid>
					<title><![CDATA[[It&#039;s OK to share] TwinPusher]]></title>
					<link>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-51054</link>
					<pubDate>Fri, 25 Jun 2010 12:32:45 +0000</pubDate>
					<dc:creator>roger.carruthers</dc:creator>

					<description>
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						<p>Messing around in the Max lab last night, I seem to have accidentally stumbled upon the James-Jenkinson formula. With thanks to Raja for the stutter engine.<br />
Instructions: load a drum loop and go plastic,<br />
cheers<br />
Roger</p>
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					<guid>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183177</guid>
					<title><![CDATA[Re: [It&#039;s OK to share] TwinPusher]]></title>
					<link>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183177</link>
					<pubDate>Fri, 25 Jun 2010 19:48:46 +0000</pubDate>
					<dc:creator>MuShoo</dc:creator>

					<description>
						<![CDATA[
						<p>I cannot figure out how to use this at all &#8211; All I seem to get is some crazy synthy waveforms that don&#8217;t sound remotely like&#8230; anything?</p>
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					<guid>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183179</guid>
					<title><![CDATA[Re: [It&#039;s OK to share] TwinPusher]]></title>
					<link>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183179</link>
					<pubDate>Sat, 26 Jun 2010 15:06:10 +0000</pubDate>
					<dc:creator>roger.carruthers</dc:creator>

					<description>
						<![CDATA[
						<p>I was hoping that the included presets might help show the way round; perhaps the .json was not loading?<br />
 But you&#8217;re right, a couple of things were broken &#8211; here&#8217;s an updated version which should initialise better after loading the buffer.<br />
 I&#8217;ve also done something to stop false stutter triggers when the sliders are not set at exactly to zero, and I&#8217;ve  thrown in a few hints to hopefully make things a bit clearer.<br />
Here&#8217;s a couple of mp3&#8242;s made with just this patch and a single drum loop loaded in each instance, just to show it does work!<br />
<a href="http://www.wildfrontear.co.uk/ex1.mp3" rel="nofollow">http://www.wildfrontear.co.uk/ex1.mp3</a><br />
<a href="http://www.wildfrontear.co.uk/ex2.mp3" rel="nofollow">http://www.wildfrontear.co.uk/ex2.mp3</a><br />
<a href="http://www.wildfrontear.co.uk/ex3.mp3" rel="nofollow">http://www.wildfrontear.co.uk/ex3.mp3</a><br />
Cheers<br />
Roger</p>
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					<guid>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183180</guid>
					<title><![CDATA[Re: [It&#039;s OK to share] TwinPusher]]></title>
					<link>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183180</link>
					<pubDate>Sat, 26 Jun 2010 18:49:30 +0000</pubDate>
					<dc:creator>efe</dc:creator>

					<description>
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						<p>thanks for sharing, the patch is really nice</p>
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					<guid>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183182</guid>
					<title><![CDATA[Re: [It&#039;s OK to share] TwinPusher]]></title>
					<link>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183182</link>
					<pubDate>Sun, 04 Jul 2010 20:21:52 +0000</pubDate>
					<dc:creator>elisabatti</dc:creator>

					<description>
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						<p>Hi<br />
I spent time trying to understand your patch but unluckely I&#8217;m not that good&#8230;!Maybe it is not fair to ask you if I can see the original patch, but if you do not mind just post it here, otherwise no worries!!!<br />
I really like the sounds!!The core is made up with the stutter built up by Raja maybe but your UI I do not understand what do they control&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183183</guid>
					<title><![CDATA[Re: [It&#039;s OK to share] TwinPusher]]></title>
					<link>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183183</link>
					<pubDate>Mon, 05 Jul 2010 12:32:31 +0000</pubDate>
					<dc:creator>roger.carruthers</dc:creator>

					<description>
						<![CDATA[
						<p>I&#8217;m not sure what you mean by &#8216;the original patch&#8217; &#8211; the original patch is there, in presentation mode &#8211; put it into patching mode to see the guts.<br />
 I&#8217;ll try to explain the workings of the patch I posted (second version):<br />
The patch uses 2dwave~ to re-order a loop; the x scan is a simple phasor, whose frequency is determined by the length of the loop. The Y -scan, which determines the order in which the slices are played, is set by the &#8216;slice&#8217; multislider. The &#8216;scope gives a graphic representation of how the 2d buffer is being scanned.<br />
 The waveform~ below this multislider /should/ show roughly what slice the last slider  moved represents, but I notice that it&#8217;s refusing to display the buffer now &#8211; if that&#8217;s happening for you, paste-replace a new waveform~ in.<br />
 The number of slices/rows can be changed, and if the &#8216;link to rows&#8217; toggle is checked, this will be reflected in the number of sliders in the multislider. The &#8216;quick rows&#8217; buttons can be used to quickly change the number of rows to simple binary multiples. Note that if you go from a lower to a higher number of rows, the sliders above the lower number will all be at zero &#8211; use can use the &#8216;initialise&#8217; button to quickly set these to &#8216;normal&#8217; playback order (1,2,3,4,5 etc.)<br />
 The scan rate floats determine the speed at which the buffer is scanned; the x value therefore determines the pitch, the y value determines how quickly the slices are cycled through &#8211; for most purposes you can just leave these at &#8217;1.&#8217;<br />
 The patch actually uses two 2dwave~s which are cross-faded to reduce clicking at the end of each phasor cycle; a crossfade value of around 4 or 5 generally seems to work OK, with lower values giving some interesting &#8216;echoey&#8217; effects.<br />
 In a similar way to the slice multislders, the stutter multisliders determine the &#8216;rate&#8217; ie. the size of each repeated chunk, and the pitch at which it is played, for each slice. A zero &#8216;rate&#8217; means no stutter, so for most of the steps, you will probably want the sliders at zero. (Raja is right to question my use of the terms &#8216;rate&#8217; and &#8216;pitch&#8217; &#8211; I&#8217;m using them very loosely, and without units &#8211; my old physics teacher would weep!).<br />
 The best way to get an idea of what&#8217;s going on is to load a loop &#8211; click the &#8216;load buffer&#8217; button &#8211; and load a preset, hit the dac~ and &#8216;play&#8217; toggle, then play with various parameters. The results you get will depend very much on the loop you load &#8211; I find the drum loops in the Apple Loops library work well (though if you have an old version, you&#8217;ll have to convert them from .caf&#8217;s to something more usable like .aiff).<br />
HTH,<br />
Roger</p>
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					<guid>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183184</guid>
					<title><![CDATA[Re: [It&#039;s OK to share] TwinPusher]]></title>
					<link>http://cycling74.com/forums/topic/its-ok-to-share-twinpusher/#post-183184</link>
					<pubDate>Mon, 05 Jul 2010 17:23:26 +0000</pubDate>
					<dc:creator>elisabatti</dc:creator>

					<description>
						<![CDATA[
						<p>&#8230;of course&#8230;i had to remove the presentation mode&#8230;ops.<br />
Now I can take a look at it properly. Then everything can be much more understandable!!!thx a lot also for the exhaustive explanation, really nice from you!!</p>
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