Mar 19, 2006 at 2:51am
//this doesn’t seem to do anything:
//this reduces texture to 2 x 2 grid, can’t get anything to affect it:
//these lines have no effect, texture remains clamped:
//this makes the texture negative; however, ‘modulate’, ‘decal’ and ‘replace’ have no effect:
//in this mode, the texture remains a small image in the middle of the object, with edge pixels blurred rest of way (clamped); other settings (such as wrap/repeat) have no effect:
//exactly the same as ‘object linear’:
Running on a 1mHz Powerbook G4 OS X 10.4.5. Latest Max + Jitter.
Mar 19, 2006 at 11:40pm
On Mar 18, 2006, at 6:51 PM, Perry Hoberman wrote:
> //this doesn’t seem to do anything:
r and q texture coordinate generation is not currently supported in
> //these lines have no effect, texture remains clamped:
Most likely you are using a rectangular texture which does not
> //this makes the texture negative; however, ‘modulate’, ‘decal’ and
This is for multi-texturing. Please see the RedBook chapters or
want to use a shader program for determining texture blending. You
can also use a shader program to overcome texture clamping
limitations of rectangular textures FWIW, by doing your own texture
coordinate math in the shader to wrap within the unclamped range.
See archives for an example of shader use from within sketch.
> //in this mode, the texture remains a small image in the middle of
This is to be expected if the texture type does not support repeat
Hope this helps. For the most part everything in sketch just maps
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