jit.anim.path within jit.gl.lua?

Dec 10, 2012 at 1:39pm

jit.anim.path within jit.gl.lua?

I’ve been messing around with jit.gl.lua for the first time and I’m not quite sure if jit.gl.path and jit.anim.path can be used internally.
The patch and the lua script have been zipped in this post.
Basically, I want a conic cursor to follow a path, just like a tracer in a sequencer.

Attachments:
  1. 3DSequencer.zip
#65614

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