jit.gl.3dtext and physics in JS-> incoherent behavior on MBP and MacPro

May 30, 2013 at 11:17am

jit.gl.3dtext and physics in JS-> incoherent behavior on MBP and MacPro

Hi beautiful forum people,

thanks for having me watching everyone’s work for years. :)

I’d like to share this little patch of mine.

It is a draft for a “lower third titling” system which might be used with syphon.

You enter a string and some nice falling letters appear.

I’ve tested the patch on a

non-Retina 13” MBP, half 2012, 2,5 GHz I5, Intel HD 4000, OS X 10.8.3,

and it works as expected.

While on a

half 2010 MacPro, 2×2,4 Quad Xeon, 2xRadeon HD5770, OS X 10.7.5,

seems like jit.gl.text3d object are only able to render half of the possible characters.

Is any lucky possessor of a MacPro able to reproduce that?

 

I also struggling against  ”text” method to 3dtext objects in javascript, it doesn’t seems to react as expected.

js code is attached, and also copied in a “comment” object.

Thanks in advance!

 

Here the patch:

<pre><code>

– Pasted Max Patch, click to expand. –

</code></pre>

 

 

 

#251254

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