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jit.gl.cornerpin to get a texture

October 6, 2013 | 6:32 am

I’ve made a device for perspective correction to be used with the Vizzable suite in Live using jit.gl.cornerpin. The problem is that it doesn’t actually edit a texture but rather alters the rendering context, so it’s effecting the viewr but not the previewr. So is it possible to use jit.gl.cornerpin to effect a texture not a final rendering context ?


October 6, 2013 | 9:26 am

btw, it seems that the attachment didn’t work…


October 7, 2013 | 11:06 pm

Anyone ?


October 8, 2013 | 11:59 am

simply use another gl.node to capture the gl.cornerpin to a texture.
then display that texture using gl.videoplane @transform_reset 2 on both the main context and the preview context


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