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		<title>Cycling 74  &#187;  Topic: jit.gl.handle with autohandling for MANY object of my context inside JS ???</title>
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		<pubDate>Wed, 19 Jun 2013 20:12:22 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jit-gl-handle-with-autohandling-for-many-object-of-my-context-inside-js/#post-59054</guid>
					<title><![CDATA[jit.gl.handle with autohandling for MANY object of my context inside JS ???]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-handle-with-autohandling-for-many-object-of-my-context-inside-js/#post-59054</link>
					<pubDate>Thu, 24 May 2012 23:31:47 +0000</pubDate>
					<dc:creator>Julien Bayle</dc:creator>

					<description>
						<![CDATA[
						<p>HI there,<br />
many objects, instantiated inside a JS (which also creates the window, the renderer etc)</p>
<p>I need to be able to move/rotate them in my 3D space.<br />
I need to be able to change my cam point of view too.</p>
<p>But here, I&#8217;m interested only by the first step.</p>
<p>How can I do that inside my Javascript code ?<br />
Should I attach the gl handle only to the window and put the autohandle to 1 ? (in fact, it doesn&#8217;t work ..)</p>
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