Forums > Jitter – problems with "dispose" message

December 1, 2013 | 1:57 am


the "dispose" message doesn’t work well for me on the object. It stops the movie, but keeps the last image in the render-context. (and if I start a new movie with another scale I still see the old frame beneath…).
How to solve that?

Thanks, luke

December 1, 2013 | 5:58 am just outputs a texture, which needs another gl.object (f.e. a videoplane) to become visible in a render context. so it is f.e. the videoplane that continues to show the last texture that it has received, also if the moviefile has already been disposed from….

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