jit.gl.lua and jit.gl.text2d or jit.gl.text3d

Feb 27, 2008 at 9:08pm

jit.gl.lua and jit.gl.text2d or jit.gl.text3d

I’ve been banging my head against this wall all day…

I saw that someone on the list was having problems with jit.gl.text2d
in jit.gl.lua, but I’m not able to make it do anything. Would someone
mind showing me a simple patch that uses these jitter objects?

I assume it should be as easy as

render_context = this.drawto

myText = jit.new(“jit.gl.text2d”, render_context)
myText.text = “Why am I not on the screen?”

function draw()
myText:draw()
end

but it is not working out at all. Any help would be great. I
pre-apologize if it’s an easy fix.

Thanks,
Keith

#36085
Feb 27, 2008 at 10:10pm

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#123565
Mar 29, 2008 at 8:11pm

it turns out text is a method. try

myText.text(“this seems to work”)

#123566

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