Mar 13, 2008 at 9:19pm
I’m trying to use RTT with jit.gl.lua, but it doesn’t seem to be working. I
jit.gl.fbo: unsupported framebuffer format!
For the RTT backend there are no errors, but still the output is empty. I’ve
I’m using the latest max/jitter/jit.gl.lua on an intel mac running
I’m already trying this as an alternative to the accum buffer which I failed
Mar 13, 2008 at 9:31pm
Here’s the most trivial RTT example. If this doesn’t work then
#P window setfont “Sans Serif” 9.;
local scene = jit.new(“jit.gl.texture”, this.drawto)
Mar 13, 2008 at 10:21pm
On Thu, Mar 13, 2008 at 9:31 PM, Wesley Smith
> Here’s the most trivial RTT example. If this doesn’t work then
I tried co.inverse.jxs instead of wobble, but the output is the same. Any
Btw, is FBO going to give a lot better performance over RTT?
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