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		<title>Cycling 74  &#187;  Topic: jit.gl.mesh and jit.expr documentation</title>
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		<link>http://cycling74.com/forums/topic/jit-gl-mesh-and-jit-expr-documentation/feed</link>
		<description></description>
		<pubDate>Wed, 19 Jun 2013 16:07:22 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jit-gl-mesh-and-jit-expr-documentation/#post-36175</guid>
					<title><![CDATA[jit.gl.mesh and jit.expr documentation]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-mesh-and-jit-expr-documentation/#post-36175</link>
					<pubDate>Tue, 04 Mar 2008 11:21:06 +0000</pubDate>
					<dc:creator>div</dc:creator>

					<description>
						<![CDATA[
						<p>Hi all,</p>
<p>Two questions</p>
<p>First</p>
<p>Does any one know were i can get more info on the jit.expr object.  I want to understand it better for use with jit.gl.mesh. which i could also use some more info on. I searched for &#8216;mesh&#8217; in the jitter tutorials and got no results :( </p>
<p>Second</p>
<p>Does anybody know if it is possible, and a good idea, to make a giant texture and then split it up using jit.gl.mesh to overlay it onto itself.  God that sounds confusing.  Let&#8217;s say you have a 3&#215;3 mesh and a texture that is the size of 30&#215;30 could you then split that texture up and overlay say 10 &#8216;parts&#8217; ontop of each other.</p>
<p>
Best </p>
<p>Tim</p>
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					<guid>http://cycling74.com/forums/topic/jit-gl-mesh-and-jit-expr-documentation/#post-123969</guid>
					<title><![CDATA[Re: jit.gl.mesh and jit.expr documentation]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-mesh-and-jit-expr-documentation/#post-123969</link>
					<pubDate>Tue, 04 Mar 2008 20:08:09 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
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						<p>other than the docs, the forum is the best place to find info on mesh and expr.<br />
there have been several extremely helpful threads with example patches posted on both of these objects.</p>
<p>wrt question, that is a good strategy and worth pursuing and comparing the results.  what you&#8217;re describing (i think) is a texture atlas.</p>
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