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jit.gl.mesh edgeflag

October 17, 2009 | 3:58 am

Hi Everyone,

Using jit.gl.mesh. I cannot get the edgeflag inlet to do anything.

I would like to simply chop away some of the connections between vertices in a mesh. I am on a Dell PC running 5.0.7.

I have tried the following matrix inputs (all at the same dimension as the vertex matrix)
-1 plane float32 of zero and positive values
-1 plane char of zero and positive values
-1 plane float32 of negative and positive values

No change for any of those. Any suggestions?

Thanks for any advice, Dan


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