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		<title>Cycling 74  &#187;  Topic: jit.gl.model matrix output vs gridshape matrix output</title>
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		<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/feed</link>
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		<pubDate>Wed, 19 Jun 2013 19:58:23 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-24807</guid>
					<title><![CDATA[jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-24807</link>
					<pubDate>Thu, 09 Mar 2006 22:11:18 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>Hi</p>
<p>Why does the jit.gl.gridshape morphto patch in examples work with  <br />
gridshape, but not with jit.gl.model with the exact same planecount/dim?</p>
<p>Ive attempted loading the same model file into two jit.gl.models with  <br />
matrixoutput 1 to a jit.xfade, and then to the gl.render. No output.</p>
<p>if I send right out of one jit.gl.model to render with matrixoutput  <br />
1, it works.</p>
<p>if I sent out of one jit.gl.model with matrixoutput 1 to the addnoise  <br />
patch from jit.gl.model helpfile to gl.render it works.</p>
<p>if I put a jit.matrix after jit.gl.model with matrixoutput 1 to  <br />
gl.render it doesnt work.</p>
<p>Essentally, what is the zl doing in addnoise that none of the other  <br />
jitter objects doing?</p>
<p>Why cant I put a jit.matrix after jit.gl.model with matrix output  <br />
enabled?</p>
<p>Im assuming im missing something basic here.</p>
<p>Thanks.</p>
<p>
v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
<p>
I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I  <br />
LIVE! I LIVE! I LIVE! I LIVE!</p>
<p>You will not be saved by the Holy Ghost. You will not be saved by the  <br />
God Plutonium.</p>
<p>In fact, YOU WILL NOT BE SAVED!</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72300</guid>
					<title><![CDATA[Re: jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72300</link>
					<pubDate>Thu, 09 Mar 2006 22:54:14 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>I should note that I do have a working &#8220;model morph&#8221; patch with zl  <br />
strip and zl join as based on the addnoise patch, but im curious as  <br />
to why a simple jit.matrix between jit.gl.render and  jit.gl.model  <br />
@matrixoutput 1stops rendering of the model?</p>
<p>
v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
<p>
I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I  <br />
LIVE! I LIVE! I LIVE! I LIVE!</p>
<p>You will not be saved by the Holy Ghost. You will not be saved by the  <br />
God Plutonium.</p>
<p>In fact, YOU WILL NOT BE SAVED!</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72301</guid>
					<title><![CDATA[Re: jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72301</link>
					<pubDate>Thu, 09 Mar 2006 23:12:46 +0000</pubDate>
					<dc:creator>Joshua Kit Clayton</dc:creator>

					<description>
						<![CDATA[
						<p>
On Mar 9, 2006, at 2:54 PM, vade wrote:</p>
<p>> I should note that I do have a working &#8220;model morph&#8221; patch with zl  <br />
> strip and zl join as based on the addnoise patch, but im curious as  <br />
> to why a simple jit.matrix between jit.gl.render and  jit.gl.model  <br />
> @matrixoutput 1stops rendering of the model?</p>
<p>Come on folks&#8230;examples, platforms, detailed descriptions to  <br />
reproduce? It&#8217;s hard to for us to speculate on exact conditions, and  <br />
we&#8217;re too busy with a variety of development tasks here to take stabs  <br />
in the dark based on vague information. Help us help you.</p>
<p>Without this info I can only speculate that you are trying to  <br />
interpolate between mismatched size geometries or otherwise  <br />
truncating wither the dimensions or the plane count of the matrices.  <br />
Note that the matrix output of jit.gl.model is *very* different than  <br />
that of jit.gl.gridshape. It sends a sequence of matrices (one for  <br />
each group), and they are of triangles, rather than the grid format  <br />
of jit.gl.gridshape where connectivity is implicit in the data  <br />
organization.</p>
<p>Personally I see little use of trying to morph between models in this  <br />
fashion, unless the models were very carefully created to both have  <br />
the same number of vertices which would roughly correspond to one  <br />
another&#8217;s values. Otherwise I would suggest employing some higher  <br />
level logic and perhaps JS or Java to try and figure out intelligent  <br />
ways to morph between the geometries.</p>
<p>-Joshua</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72302</guid>
					<title><![CDATA[Re: jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72302</link>
					<pubDate>Fri, 10 Mar 2006 00:14:32 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>fair enough.</p>
<p>here are 2 example patches.</p>
<p>omfg1 works</p>
<p>omfg2 does not</p>
<p>10.4.5, PB 1.67 128Mb video option</p>
<p>max 4.5.6 jitter 1.5 2</p>
<p>why does zl slice 2 work as in &#8216;addnoise&#8217; subpatch of jit.gl.model  <br />
when matrixoutput is enabled. please explain.<br />
￼<br />
v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
<p>
I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I  <br />
LIVE! I LIVE! I LIVE! I LIVE!</p>
<p>You will not be saved by the Holy Ghost. You will not be saved by the  <br />
God Plutonium.</p>
<p>In fact, YOU WILL NOT BE SAVED!</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72303</guid>
					<title><![CDATA[Re: jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72303</link>
					<pubDate>Fri, 10 Mar 2006 00:16:53 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>and by the way, one CAN interpolate between mismatched geometry and  <br />
vertices with jit.gl.model with the zl slice/zl join and an xfade,  <br />
see this slightly ugly patch as an example</p>
<p>this is a dirty mockup, but you should be able to get it. the second  <br />
model doesnt quite match, but if you are doing abstract stuff, its  <br />
close enough, and fairly fast w/o having to count verts in your models.</p>
<p>￼<br />
v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
<p>
I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I  <br />
LIVE! I LIVE! I LIVE! I LIVE!</p>
<p>You will not be saved by the Holy Ghost. You will not be saved by the  <br />
God Plutonium.</p>
<p>In fact, YOU WILL NOT BE SAVED!</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72304</guid>
					<title><![CDATA[Re: jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72304</link>
					<pubDate>Fri, 10 Mar 2006 00:44:47 +0000</pubDate>
					<dc:creator>Joshua Kit Clayton</dc:creator>

					<description>
						<![CDATA[
						<p>
On Mar 9, 2006, at 4:14 PM, vade wrote:</p>
<p>> fair enough.<br />
> here are 2 example patches.</p>
<p>Because the default render primitive for receiving matrices is  <br />
tri_grid, and you need to use primitive &#8220;triangles&#8221;. By connecting a  <br />
print object to the outlet of jit.gl.model demonstrates that there is  <br />
a third symbol &#8220;triangles&#8221; for this purpose, which is stripped by  <br />
passing through jit.matrix. Your problem is solved with either an  <br />
&#8220;append triangles&#8221; or by [jit.gl.render @primitive triangles].</p>
<p>
> why does zl slice 2 work as in &#8216;addnoise&#8217; subpatch of jit.gl.model  <br />
> when matrixoutput is enabled. please explain.<br />
> <omfgwtf .zip></omfgwtf></p>
<p>Exactly this reason. It strips the primitive from the tail (in this  <br />
case &#8220;triangles&#8221;) and appends it after matrix processing to inform  <br />
jit.gl.render of the appropiate drawing primitive to use to draw that  <br />
specific matrix. Alternately set jit.gl.render&#8217;s primitive attribute  <br />
as mentioned above.</p>
<p>Please see the tutorial on matrix output&#8211;i.e. 37 &#8220;geometry under the  <br />
hood&#8221;. It covers this behavior. OMFG, who&#8217;d have thought? ;)</p>
<p>-Joshua</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72305</guid>
					<title><![CDATA[Re: jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72305</link>
					<pubDate>Fri, 10 Mar 2006 00:54:29 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>:D</p>
<p>I think what you meant to say was &#8220;RTFM NOOB&#8221; ;)</p>
<p>Thanks, that makes perfect sense. Strikes me as a bit odd though, but  <br />
whatever works!</p>
<p>v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
<p>
I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I  <br />
LIVE! I LIVE! I LIVE! I LIVE!</p>
<p>You will not be saved by the Holy Ghost. You will not be saved by the  <br />
God Plutonium.</p>
<p>In fact, YOU WILL NOT BE SAVED!</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72306</guid>
					<title><![CDATA[Re: jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72306</link>
					<pubDate>Fri, 10 Mar 2006 01:07:28 +0000</pubDate>
					<dc:creator>Joshua Kit Clayton</dc:creator>

					<description>
						<![CDATA[
						<p>
On Mar 9, 2006, at 4:54 PM, vade wrote:</p>
<p>> Thanks, that makes perfect sense. Strikes me as a bit odd though,  <br />
> but whatever works!</p>
<p>Yes, it might seem unconventional w/r/t most Jitter matrix  <br />
processing, but keep in mind that jit.gl.render might receive  <br />
multiple matrices in a given frame (e.g. a jit.gl.gridshape with  <br />
primitive &#8220;quad_grid&#8221;, and a jit.gl.model with primitive  <br />
&#8220;triangles&#8221;), and this information needs to be communicated to  <br />
jit.gl.render somehow once it&#8217;s made it into Max message land.</p>
<p>Then again, nothing&#8217;s *that* odd as long as it&#8217;s documented ;)</p>
<p>-Joshua</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72307</guid>
					<title><![CDATA[Re: jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72307</link>
					<pubDate>Fri, 10 Mar 2006 01:19:01 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>Yeah, i get that render will be getting varied draw primitives  <br />
throughout one frame to draw, I just meant that @matrixoutput 1 that  <br />
jit.gl.model doesnt output the extra [primitive mode] as gridshape,  <br />
etc does. I assumed that it would. (BTW I have read most that  <br />
chapter ;), but I didnt think that the primitive mode wasnt being  <br />
sent. I did ass-ume.</p>
<p>Thanks again for the help.</p>
<p>
v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
<p>
I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I  <br />
LIVE! I LIVE! I LIVE! I LIVE!</p>
<p>You will not be saved by the Holy Ghost. You will not be saved by the  <br />
God Plutonium.</p>
<p>In fact, YOU WILL NOT BE SAVED!</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72308</guid>
					<title><![CDATA[Re: jit.gl.model matrix output vs gridshape matrix output]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-model-matrix-output-vs-gridshape-matrix-output/#post-72308</link>
					<pubDate>Sun, 04 Mar 2012 01:26:32 +0000</pubDate>
					<dc:creator>MuShoo</dc:creator>

					<description>
						<![CDATA[
						<p>OK I know this thread is 5 years old, but it&#8217;s the most directly relevant to what I&#8217;m trying to do (and am somewhat completely lost at).  I apologize if thread revival like this is frowned upon.</p>
<p>I want to blend/morph a jit.gl.model with a jit.gl.gridshape using jit.xfade (or two jit.gl.models, etc). I can&#8217;t seem to get anything to work, nor make much sense of this thread &#8211; possibly because it&#8217;s using max 4.5.6 paradigms for things (I never used Jitter much in those days, I totally don&#8217;t remember having to connect things directly to the render object&#8230;)</p>
<p>The attached patches having all disappeared from this thread isn&#8217;t helping as I&#8217;m a bit lost without them.  </p>
<p>Essentially:</p>
<p>What do I need to do to connect a Jit.GL.Model @matrixoutput 1 to a jit.gl.mesh through a jit.xfade, in Max 6?</p>
<p>Thanks!</p>
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