Forums > Jitter

Jit.gl.model skeleton control

February 26, 2014 | 9:25 am

Hi,

This is directed to Rob, who I hope can help.. I am have been working with Dae. files and Jit.gl.model quite well .. Thanks so much for designing such a great object..I just recently built a patch that references the nodes so I can control the joints of my models individually.. All works great.. The only problem is when I  copy the joints and paste them, set up the control in the patch all works fine but if I close the patch and open it again even though all is saved the connection is lost and I need to copy and paste the node info again.. Is there a way around this or is there some step I need to take that I am not doing?.. If you need to look at my patch I will post it..

Thanks so much,

Phyllis


February 26, 2014 | 10:37 am

hi phyllis.
glad you are finding gl.model useful.

you probably need to set the gl.model @name attribute before copying and pasting the nodes.
the only way they can bind to the model is through this name attribute, and if you don’t explicitly set it, a random name is generated, and this changes each time the patch is re-opened.


February 26, 2014 | 6:23 pm

Thanks so much Rob, Its always a little detail…I will try..

Best Again
P


February 26, 2014 | 9:39 pm

Hi Rob,

All good now.. Thanks again,

P


Viewing 4 posts - 1 through 4 (of 4 total)