… jit.gl.model – texture from material file not working – partially broken or completely inconsist

Feb 20, 2007 at 6:18am

… jit.gl.model – texture from material file not working – partially broken or completely inconsist

Hello.

I have a model I am attempting to load into the helpfile for
jit.gl.model, which includes a mtl file and a texture (url for model
archive at the bottom). When using ‘verbose’, it seems as though
jitter finds and loads the texture, however no texture is displayed.

My output from Jitter 1.6.3b2/Max 4.6.2 – OS X 10.4.8 Note that I
have placed my media within the search path, and it seams it is found.

reading /Applications/MaxMSP 4.6/patches/vade-media/test.obj. . .
reading material file “/Applications/MaxMSP 4.6/patches/vade-media/
test.mtl”.
adding new material default
adding new material material_1
reading texture picture1.tif
done.
jit.gl.model: rebuilding
groups: 2
materials: 3
triangles: 12
vertices: 8
texture coords: 4
normals: 6
696 bytes used

Is it just me or is this simply broken? I dont think it is broken, as
the file apple.obj with its mtl and tiff textures load and work –
kind of. Here is its verbose output.

reading /Applications/MaxMSP 4.6/patches/media/models/apple Folder/
apple.obj. . .
reading material file “/Applications/MaxMSP 4.6/patches/media/models/
apple Folder/apple.mtl”.
adding new material material__14
reading texture stem_color.tif
adding new material material__13
reading texture skin.tif. .
done.
jit.gl.model: rebuilding
groups: 3
materials: 3
triangles: 4452
vertices: 2468
texture coords: 2276
normals: 2593
266124 bytes used

I have to toggle to material mode 0 in order to see the texture?

However, trashcan model works with material mode 2.

Ive noticed with my model, that if I send a message ‘picture1.tif’ to
the prepend texture object, my texture will infact show up, but this
is hardly automatic?

What do I have to do to get this working? Ive tried a few times to
get to the bottom of this and I just give up simply because I get no
feedback – this functionality is really needed, and should at least
work for 1.6.3, if that will be the final before 2.0.

Is it something with how my model is built? Importing my OBJ to other
3D apps, and everything works.

While im at it, can we please get a ‘getdrawgroups’ message to report
the number of independent drawgroups to build animation UIs with? I
dont want to remember how many drawgroups a model has by memory…

http://abstrakt.vade.info/ILOVETHEMAXLIST/model.zip has the included
model, mtl file and tif texture.

I would love for someone from Cycling to take a look at that
functionality and tell me im an idiot, or that something is wonky

Thanks a bunch, im really curious about this :

v a d e //

http://www.vade.info
abstrakt.vade.info

#30359
Feb 20, 2007 at 9:50am

i think you are experiencing a similar or related problem to the one i posted here:

http://www.cycling74.com/forums/index.php?t=msg&th=24377&start=0&rid=0&S=c66eb72205b3bfe52f8c52f713887957

i’m currently waiting on jitter1.6b3 cos i cant seem to get much consistency either… but i agree this should at least work before they move on developing jitter 2.

sorry, cant be much more help.

j

#96918
Feb 20, 2007 at 4:31pm

Not certain thats the same issue to be honest. either way, id love to
know what is up.

On Feb 20, 2007, at 4:50 AM, justin wrote:

>
> i think you are experiencing a similar or related problem to the
> one i posted here:
>
> http://www.cycling74.com/forums/index.php?
> t=msg&th=24377&start=0&rid=0&S=c66eb72205b3bfe52f8c52f713887957
>
> i’m currently waiting on jitter1.6b3 cos i cant seem to get much
> consistency either… but i agree this should at least work before
> they move on developing jitter 2.
>
> sorry, cant be much more help.
>
> j

v a d e //

http://www.vade.info
abstrakt.vade.info

#96919
Feb 20, 2007 at 9:45pm

Can anyone from cycling confirm (or deny!)

Thanks – id really appreciate it. A large project may need this
functionality (or a work around), so id love to know.

Thanks again!

On Feb 20, 2007, at 11:31 AM, vade wrote:

> Not certain thats the same issue to be honest. either way, id love
> to know what is up.
>
> On Feb 20, 2007, at 4:50 AM, justin wrote:
>
>>
>> i think you are experiencing a similar or related problem to the
>> one i posted here:
>>
>> http://www.cycling74.com/forums/index.php?
>> t=msg&th=24377&start=0&rid=0&S=c66eb72205b3bfe52f8c52f713887957
>>
>> i’m currently waiting on jitter1.6b3 cos i cant seem to get much
>> consistency either… but i agree this should at least work before
>> they move on developing jitter 2.
>>
>> sorry, cant be much more help.
>>
>> j
>
> v a d e //
>
> http://www.vade.info
> abstrakt.vade.info
>
>
>

v a d e //

http://www.vade.info
abstrakt.vade.info

#96920
Feb 22, 2007 at 10:24pm

*whimper*

I hate to be annoying – really I do… I know none of you believe
me. . Anyone? Beuller ?

v a d e //

http://www.vade.info
abstrakt.vade.info

#96921
Feb 22, 2007 at 10:41pm

Hi vade,
I actually don’t know too much about obj and mtl files ’cause I don’t
really use 3dmax or maya. Could you provide a zip with some example
files for testing purposes and a patch?

thanks,
wes

On 2/22/07, vade wrote:
> *whimper*
>
> I hate to be annoying – really I do… I know none of you believe me. .
> Anyone? Beuller ?
>
>
> v a d e //
>
> http://www.vade.info
> abstrakt.vade.info
>
>
>
>
>
>

#96922
Feb 22, 2007 at 10:56pm

erm, the first post has a link to my mtl, and the thread mentions the
only patch that I use is the help file for jit.gl.model :)

Thanks!

On Feb 22, 2007, at 5:41 PM, Wesley Smith wrote:

> Hi vade,
> I actually don’t know too much about obj and mtl files ’cause I don’t
> really use 3dmax or maya. Could you provide a zip with some example
> files for testing purposes and a patch?
>
> thanks,
> wes
>
> On 2/22/07, vade wrote:
>> *whimper*
>>
>> I hate to be annoying – really I do… I know none of you believe
>> me. .
>> Anyone? Beuller ?
>>
>>
>> v a d e //
>>
>> http://www.vade.info
>> abstrakt.vade.info
>>
>>
>>
>>
>>
>>

v a d e //

http://www.vade.info
abstrakt.vade.info

#96923
Feb 23, 2007 at 10:20am

Ah. I don’t use the forums and the Re: had thrown gmail for a loop in
connecting it with your original email. I found it now.

wes

#96924
Feb 23, 2007 at 10:35pm

Thanks Wes – super curious about this.

On Feb 23, 2007, at 5:20 AM, Wesley Smith wrote:

> Ah. I don’t use the forums and the Re: had thrown gmail for a loop in
> connecting it with your original email. I found it now.
>
> wes

v a d e //

http://www.vade.info
abstrakt.vade.info

#96925
Feb 24, 2007 at 12:02am

It may be some time before I get to it just so you know.

wes

On 2/23/07, vade wrote:
> Thanks Wes – super curious about this.
>
>
> On Feb 23, 2007, at 5:20 AM, Wesley Smith wrote:
>
> Ah. I don’t use the forums and the Re: had thrown gmail for a loop in
> connecting it with your original email. I found it now.
>
> wes
>
> v a d e //
>
> http://www.vade.info
> abstrakt.vade.info
>
>
>
>
>
>

#96926

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