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jit.gl.model(s) looking strange

March 31, 2013 | 2:01 am

Hello everyone! Just a quick question again! All of the models I import turn out looking like this (attached picture) – not sure why this is happening – thanks!

Attachments:
  1. models.jpg

March 31, 2013 | 2:50 am

What are you importing them from – i.e. software what were they created with. It’s been a while since I worked in 3D land but it looks like half of your normals (every other triangular polygon) are pointing the wrong way. Do you have the option of creating two-sided polygons?

Do you have an image of what it should look like?


March 31, 2013 | 7:41 am

It should look solid! It is a .dae file if that helps – could it have something to do with per pixel lighting – is there a shader I can use to smooth that stuff out?


March 31, 2013 | 7:24 pm

without seeing your model file, it’s hard to say. i second the above diagnosis of a problem with reversed normals.
you have to fix that in your modeling software.

does it look correct when you draw it without the material applied?


March 31, 2013 | 7:47 pm

Yeah, these are just bad models – ill try higher poly models next time, thanks for the help!


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