jit.gl.multiple + accessing named jit.gl.pix params as with shader possible?

Nov 10, 2013 at 4:53am

jit.gl.multiple + accessing named jit.gl.pix params as with shader possible?

Hi, is there a way to use jit.gl.pix in a similiar fashion like jit.gl.shader with jit.gl.multiple, that would mean to set unique parameters for the instances? (aka jit.gl.shader @name xy, drawn mesh with @shader xy, multiple with glparam shader.abc)

#270680

You must be logged in to reply to this topic.