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jit.gl.multiple + accessing named jit.gl.pix params as with shader possible?

November 10, 2013 | 4:53 am

Hi, is there a way to use jit.gl.pix in a similiar fashion like jit.gl.shader with jit.gl.multiple, that would mean to set unique parameters for the instances? (aka jit.gl.shader @name xy, drawn mesh with @shader xy, multiple with glparam shader.abc)


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