Jan 21, 2013 at 10:34pm
EDIT: For the second time running, I’ve somehow managed to post to the MaxMSP forum when I thought I was posting to the Jitter forum. Very sorry!
Hi. I’m trying to take control of the texcoords of a texture displayed on jit.gl.multiple objects.
A search of the forums tells me this question has been asked several times before, but there’s still something missing here.
This post has Wes providing a semi-solution. However, the shader in this solution has the effect of distorting the image around the edge.
Jasch asked a number of years ago the same thing I’m asking now – how can we do this without distortion?
The reference materials indicate that the message tex_plane_s_matrix and tex_plane_t_matrix should allow me to specify what named matrix to use for these texcoords, but either I’m not doing it right, or the reference materials is incorrect. If these *are* supposed to work, could someone post an example patch of how it works, please?
Jan 22, 2013 at 8:04pm
here’s an example of using tex_plane_s/t matrices.
– Pasted Max Patch, click to expand. –
Copy all of the following text.Then, in Max, select New From Clipboard.
Jan 24, 2013 at 9:14pm
That’s wonderful, thank you so much Rob!
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