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jit.gl.node + objects in @automatic 0. How to do it?


dbm
September 6, 2013 | 2:36 am

Dear all,

I’m trying to improve the performance of a patch I’ve made and I’m stuck trying to get jit.gl.node to capture a texture when my jit.gl.mesh objects are set to @automatic 0… How should I do this?

Thanks a lot!

Here, an example using a help file from jitter:

<code>

– Pasted Max Patch, click to expand. –

</code>


September 6, 2013 | 10:47 am

this is not currently possible with jit.gl.node capturing.
if you want to capture to texture using non-automatic rendering, you have to use the jit.gl.render to_texture message.

<code>

– Pasted Max Patch, click to expand. –

</code>



dbm
September 6, 2013 | 11:26 am

Oh, I see. Thank you very much!


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