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jit.gl.node texture planes swapped?

March 7, 2012 | 6:01 pm

Is it expected for jit.gl.node (when capturing) to output textures where the blue and red planes are swapped as compared to the normal ARGB ordering?

In this patch, I capture the rendering context of the jit.gl.node and output it to a 2nd jit.window. In it, the sphere is blue (it should be red). To make the color correct, I must use @planemap 0 3 2 1 to swap the blue/red channels.

Is this expected?

– Pasted Max Patch, click to expand. –

March 7, 2012 | 7:35 pm

thanks dale. i’m assuming this is on windows, since i can’t reproduce on the mac.
we’ll take a look.


March 7, 2012 | 8:53 pm

yes, max 6.0.4 on windows 7 sp1 x64


May 10, 2012 | 9:17 pm

Hurrah. Its fixed in Max 6.0.5. Thank you!


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