jit.gl.node texture planes swapped?

Mar 7, 2012 at 6:01pm

jit.gl.node texture planes swapped?

Is it expected for jit.gl.node (when capturing) to output textures where the blue and red planes are swapped as compared to the normal ARGB ordering?

In this patch, I capture the rendering context of the jit.gl.node and output it to a 2nd jit.window. In it, the sphere is blue (it should be red). To make the color correct, I must use @planemap 0 3 2 1 to swap the blue/red channels.

Is this expected?

– Pasted Max Patch, click to expand. –
#62219
Mar 7, 2012 at 7:35pm

thanks dale. i’m assuming this is on windows, since i can’t reproduce on the mac.
we’ll take a look.

#224734
Mar 7, 2012 at 8:53pm

yes, max 6.0.4 on windows 7 sp1 x64

#224735
May 10, 2012 at 9:17pm

Hurrah. Its fixed in Max 6.0.5. Thank you!

#224736

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