Do i miss something or the texture option of Jit.gl.path is not working properly? Even the texture tab in the help patcher of the object seems to use only the texture’s upper-left pixel for colourig the object, but not texturing the path at all…
Looks like a bug to me. As if the texture coordinate are not being generated as the @texturemode param should enable.
yeah, texturemode don’t have any effect on this, so submitted a bug report already, just wanted to make sure it’s not me missing something…
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