The patch I post here shows a problem I’ve been having with jit.gl.path when using splines and the ribbon mode. Sometimes the handles glitch and I go from smooth curves to sharp lines that shoot off. In the example patch I’m just feeding it sinusoids so it surprises me that it should glitch out with such smooth input. Does anyone know how to guard against this?
Hey man, can you post an example of your issue. I have been using jit.gl.path extensively in my projects with sinusoidal inputs. I have yet to have a single glitch. In my case I derive the points of structure using GEN how is your structure derived?
Sorry I thought I’d put a link in the post to the other thread, I take it you found it ok? Cheers for having a look.
please just post your patch here.
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