Nov 3, 2009 at 9:59am
I am trying to create a patch that uses 3D in Jitter with Nurbs. Is it possible to have the rendered result in Jit.pwindow, rather than the standard floating Jit.window?
Nov 3, 2009 at 1:07pm
I don’t think software renderer supports nurbs, but you can of course capture to a texture and then go back to matrix format. Note that copying from gpu to cpu isn’t ideal (but neither is software rendering, of course). Here ya go:
– Pasted Max Patch, click to expand. –
Copy all of the following text.Then, in Max, select New From Clipboard.
Nov 3, 2009 at 1:29pm
Thank You Van Der”
This is great, I am sure it is what I was looking for.
Its now 8:30 am, and I have been up all night trying to figure this out. . . . now I can go to sleep.
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